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Q. Interrupt - Driven Input-output?
Problem with programmed I/O is that processor has to wait a long time for I/O interface to see whether a device is free or waits until completion of I/O. Result is that the performance of processor goes down extremely. What is the solution? What about processor going back to do other useful work without waiting for I/O device to finish or get freed up? However how will processor be intimated about completion of I/O or a device is ready for I/O? A well-organized mechanism was considered for this which is referred to as interrupt-driven I/O. In this mechanism provision of interruption of processor work once device has completed I/O or when it's ready for I/O has been provided.
Interrupt-driven I/O mechanism for transferring a block of data is displayed in Figure 5(b). Please note after issuing a read command (for input) CPU goes off to do some other useful work whereas I/O interface proceeds to read data from connected device. On completion of an instruction cycle CPU checks for interrupts (that will happen when data is in data register of I/O interface and it now requires CPU's attention). Now CPU saves important register and processor status of executing program in a stack and requests I/O device to provide its data that is placed on data bus by I/O device. After taking needed action with data CPU can go back to program it was executing before interrupt.
IA-64 instead depends on the compiler for this task. Even before the program is fed into the CPU, the compiler studies the code and makes the similar sorts of decisions that would
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