Internet programming, Computer Engineering

Assignment Help:

Futoshiki is a game played on an N by N (usually 5 by 5) grid and uses the symbols 1 .. N. The objective of the game is to place each symbol on the grid so that it only occurs once in every row and every column. This is like Sudoku but with the added constraint that a less than < or greater than > symbol may be placed between any two cells in the grid and that the symbols placed in those cells must obey that constraint.

1. Ideally your solution should follow the object oriented design methodology to produce the Futoshiki game and should use common design patterns (separating style/content/business logic/data access) where appropriate.

2. You are to create a web site that allows a user  to play a standard (5 x 5) game of Futoshiki.  Any casual visitor to the site should be presented with a game chosen at random.   

3. You should provide a means to allow the player to enter numbers into each cell of the game. And you should also allow a player to check the correctness of their progress in the game.

4. You should allow a player to register with the site and then log in if they wish. The player's registration details (username, password, contact info) should be saved into a database table and used to validate logins. When a player who is logged in completes a game, that fact should be time-stamped and recorded in a database table.


Related Discussions:- Internet programming

Replacement policy - cache memories , Replacement policy: On a particul...

Replacement policy: On a particular cache miss we require to evict a line to build room for the new line "In an A-way set associative cache, we have A option of which block

Neural architectures, Neural architectures are appealing as mechanisms for...

Neural architectures are appealing as mechanisms for implementing intelligence for a number of reasons. Traditional AI programs tend to be brittle and overly sensitive to noise

State and prove demorgan’s first theorems, State and prove Demorgan’s First...

State and prove Demorgan’s First theorems: Ans. Statement of First Theorem of De Morgan: = A‾. B‾   Proof: The two sides of the equation i.e. = is represented with logic

Define functions with that virtual memory can be implemented, Virtual memor...

Virtual memory can be implemented with ? With Segmentation and Paging Virtual memory can be implemented.

What is a abap/4 module pool, What is a ABAP/4 module pool? -Every dynp...

What is a ABAP/4 module pool? -Every dynpro refers to exactly one ABAP/4 dialog program. Like a dialog program is also known as a module pool ,since it having on interactive mo

Representation in prolog - logic programs, Representation in Prolog - Logic...

Representation in Prolog - Logic Programs: If we justimpose some additional constraints on first-order logic, so than we get to a representation language knowing as logic prog

Determine about the verilog task, Determine about the Verilog Task - Ta...

Determine about the Verilog Task - Tasks are capable of enabling a function as well as enabling other versions of a Task. - Tasks also run with a zero simulation however the

Add references dialog box, What is the difference among "using System.Data;...

What is the difference among "using System.Data;" and directly adding the reference from "Add References Dialog Box"?  When you compile a program using command line, you add th

Define deadlock with resource request and allocation graph, Define Deadlock...

Define Deadlock with Resource request and allocation graph (RRAG) Deadlocks can be described through a directed bipartite graph termed as a RRAG that is Resource Request All

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd