Internal structure of agents - artificial intelligence, Basic Computer Science

Assignment Help:

Internal Structure of Agents

We have looked at agents in terms of their external influences and behaviors: they take input from the environment and perform rational actions to alter that environment. We will now look at some generic internal mechanisms which are common to intelligent agents.

  • Architecture and Program

The  program of an  agent  is  the  mechanism  by  which  it  turns  input  from the environment into an action on the environment. The architecture of an agent is the computing device (including software and hardware) upon which the program operates. On this course, we mostly concern ourselves with the intelligence behind the programs, and do not worry about the hardware architectures they run on. In fact, we will mostly assume that the architecture of our agents is a computer getting input through the keyboard and acting via the monitor.

RHINO consisted of the robot itself, including the necessary hardware for locomotion (motors, etc.) and state of the art sensors, including laser, sonar, infrared and tactile sensors. RHINO also carried around three on-board PC workstations and was connected by a wireless Ethernet connection to a further three off-board SUN workstations. In total, it ran up to 25 different processes at any one time, in parallel. The  program  employed   by  RHINO  was   even  more  complicated  than  the architecture upon which it ran. RHINO ran software which drew upon techniques ranging from low level probabilistic reasoning and visual information processing to high level problem solving and planning using logical representations.

An agent's program will make use of knowledge about its environment and methods for deciding which action to take (if any) in response to a new input from the environment. These methods include reflexes, goal based methods and utility based methods.

 


Related Discussions:- Internal structure of agents - artificial intelligence

Introduction to FCB , There are two kinds of FCB, the normal, whose length...

There are two kinds of FCB, the normal, whose length is 37 bytes and the expanded one of 44 bytes. The FCB is created of data given by the programmer and by data which it takes dir

Assembly Language Project, Our instructor gave us a project in making a mec...

Our instructor gave us a project in making a mechanical game or simple device using assembly language, can anyone give me a an example of a project description for our proposal?

What is thread in operating system?, Regardless of of the fact that a thre...

Regardless of of the fact that a thread must execute in process, the process and its associated threads are different notion. Processes are used to group resources together and thr

Help with this question, In a certain word game a player can buy vowels and...

In a certain word game a player can buy vowels and consonants. The first vowel is free; each additional vowel cost $1. The first two consonants are free; each additional constant c

Networking, what is computer topology .

what is computer topology .

Computer input, COMPUTER INPUT: Figure shows input information for a ty...

COMPUTER INPUT: Figure shows input information for a typical airborne digital computer.  The sensors in Figure develop analogue electrical signals representing: -

Project, how to set up the location (e.g. plaza, hall of fame, lecture thea...

how to set up the location (e.g. plaza, hall of fame, lecture theater or etc.) and services that will be used during the exhibition; devices needed; and finally produced a compreh

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd