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Interactive Computer Animation
Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly in Computer games. In its simplest form it is a 2-dimentional graphic object which moves across the display. Sprites frequently have transparent regions. Sprites are unlimited to rectangular shapes. Sprite animation lends itself fine to interactivity. The position of all sprites is controlled through the user or through an application program or through both. It is termed as "external" animation. We involve animated objects as sprites or movies as "animobs". In games and in countless multimedia applications, the animations must adapt themselves to the surroundings, the program status or the consumer activity. This animation must be interactive. To create the animations more events driven, one can embed a script, a minute executable program, in every animob. Always an animob touches the other animob or while an animob gets clicked, the script is activated. The script after that decides how to respond to the event if at all. The script file itself is written through the animator or through a programmer.
Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
Explain window to view port transformation
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
Film Recorders - graphics hardware It is a graphical output device for transferring digital images to photographic films. The easiest film recorders classically work through
Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
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X-shear Regarding the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is,
Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in
QUESTION (a) In Automatic Contrast Adjustment briefly explain how to stretch an image to its full intensity (b) Write down a mathematical function of a Modified Automatic Con
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