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Most interactive products aim to satisfy a variety of usability and user experience goals. Fully satisfying all of these goals is rarely, if ever, feasible, either because of practical constraints, such as lack of finance, or because they conflict with one another. For these reasons, it is necessary to make trade-offs, satisfying some goals more fully than others.In Activity 1 you reflected upon the relevance of these goals to particular interactive products. I also want you to be able to apply both usability and user experience goals to specific examples.In this section my aim is to develop this skill by including the following:. an activity in which you consider the trade-off between the efficiency and aesthetically pleasing goals. a computer-based activity in which you compare the user experience of two websites. a computer-based activity in which you compare the usability of two websites.
Q. What are basic features that collaboration systems might have? ANSWER: Three basic features of collaboration systems are Web-conferencing, project management,
What are the differences between ASP and ASP .Net ? 1. ASP: Code is Interpreted ASP.NET: Code is Compiled 2. ASP: Business Logic and Presentation Logic are in a one
In Java System.out is an object of type? In Java System.out is an object of form Print Stream.
Stack pointer is a particular purpose 16-bit register in the Microprocessor, which grasp the address of the top of the stack.
i wants to know the methods and process of substitution and transposition cipher with examples.
Common Functions of Interrupts: An Interrupt transfers control to the interrupt service routine, generally through the interrupt vector table, which contains the addresses
Digital codes
what is meant by scan conversion?
A subroutine can be terminated unconditionally using EXIT. True.
What is Basic Time Division Switching? Basic Time Division Switching: The functional blocks of a memory based time division switching switch is demonstrated in figure and i
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