Intensity of specular reflection - modeling and rendering, Computer Graphics

Assignment Help:

Intensity of Specular Reflection - Modeling and Rendering

Intensity of specular reflection based upon material properties of surface and the angle of incidence and the value of specular reflection parameter 'n' is found through the category of surface which we need to display.

- Shiny surfaces are modeled along with larger values of n (100 or may be more)

- Dull surfaces are modeled along with smaller values of n (down to 1)

- For ideal reflection n is ∞.

- For extremely dull surfaces (example: chalk and so no) n is assigned value close to 1.

- In the diagram demonstrated below we can see how the function (cos a)n behaves for various values of n.


Related Discussions:- Intensity of specular reflection - modeling and rendering

Historical method – oral tradition, Historical method - Oral tradition: ...

Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv

High level techniques (motion generalized), High level techniques (motion g...

High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

Time based and presentation tools, Time Based and Presentation Tools In...

Time Based and Presentation Tools In such authoring systems, components and events are organized beside a timeline, along with resolutions as high as 1/30 second. Time based to

Perspective projection, Perspective Projection 1. Perspective projectio...

Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr

Projections - viewing transformation, Projections - Viewing Transformation ...

Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed

Modelling and rendering a surface, Modelling and Rendering a surface Com...

Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi

Do we have need of to generate full circumference of circle, 1.   Do we hav...

1.   Do we have need of to generate the full circumference of the circle utilizing the algorithm or  can we can produces it in a quadrant or octant only and after that utilization

Interactive Computer Graphics, Explain the different input modes used in in...

Explain the different input modes used in interactive computer graphics.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd