Input and hardcopy devices - 2d shape primitives, Computer Graphics

Assignment Help:

Input and Hardcopy Devices 

This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, scanners, joysticks, digitizers data gloves, touch panels and a few more. Hardcopy devices that are discussed are mainly printers.  You can start with reading the following.  

You can look at an input device in two ways: physically what it is, and logically what it does. Physically, each of the devices like mouse, keyboard, joysticks or trackball are like a small gadget whose use can be manipulated by hands. It then measures these manipulations and sends corresponding numerical information back to the graphics program.


Related Discussions:- Input and hardcopy devices - 2d shape primitives

Historical method – oral tradition, Historical method - Oral tradition: ...

Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv

Given two triangles p along with vertices as p1(100, Given two triangles P ...

Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria

Area subdivision method for hidden surface removal, Q.  Write a short note...

Q.  Write a short note on area subdivision method for hidden surface removal.   Ans. Area Subdivision This technique for hidden- surface removal is essentially an image- spac

Line clipping algorithm - cohen sutherland algorithm, Line Clipping Algorit...

Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa

Determine the transformation matrix for the reflection, Determine the trans...

Determine the transformation matrix for the reflection about the line y = x. Solution: The transformation for mirror reflection regarding to the line y = x, comprises the subs

What is reflection and clipping, What is reflection and clipping? The r...

What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection.  Cli

Transformation for 3-d scaling, Transformation for 3-D Scaling As we a...

Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i

What is orthographic oblique projection, What is orthographic oblique proje...

What is orthographic oblique projection?  When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj

Approaches to area filling - output primitives, Approaches to Area Filling ...

Approaches to Area Filling  Some other approaches to area filling are   Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.

Digital & interactive media has been developed in 20th , Digital & Interact...

Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd