Input and hardcopy devices - 2d shape primitives, Computer Graphics

Assignment Help:

Input and Hardcopy Devices 

This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, scanners, joysticks, digitizers data gloves, touch panels and a few more. Hardcopy devices that are discussed are mainly printers.  You can start with reading the following.  

You can look at an input device in two ways: physically what it is, and logically what it does. Physically, each of the devices like mouse, keyboard, joysticks or trackball are like a small gadget whose use can be manipulated by hands. It then measures these manipulations and sends corresponding numerical information back to the graphics program.


Related Discussions:- Input and hardcopy devices - 2d shape primitives

B splines, What is uniform rational splines

What is uniform rational splines

Classification of animation process – cad and cam, Consequently some method...

Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as: First Method: In this method,

What is rotation, What is rotation?  A 2-D rotation is completed by rep...

What is rotation?  A 2-D rotation is completed by repositioning the coordinates with a circular path, in the x-y plane by making an angle with the axes. The transformation is g

Opengl, Write a program that allows interactive manipulation of the positio...

Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and

Phong model or phong specular reflection model, Phong Model or Phong Specul...

Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

Psychrometric properties - design project, Read the next page and work thro...

Read the next page and work through the steps: a.  Select a location (anywhere in the world) and research the typical weather (temperature, barometric pressure, and humidity).

Find out average unit normal vector at each polygon vertex, To find out ave...

To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd