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In programming, what is an object?
Object is a named collection of properties (data and state) & methods (instructions, behaviour). Objects are key to understanding object-oriented technology. See around right now and you'll search several examples of real-world objects: your desk, your dog, your television set, your bicycle.
Real-world objects share two features: They all have state and behavior. Dogs have state (name, color, breed, hungry) and behavior (barking, fetching, wagging tail). Bicycles also have state (current gear, current pedal cadence, current speed) and behavior (changing gear, changing pedal cadence, applying brakes). Identifying the state and behavior for real-world objects is a great way to start thinking in terms of object-oriented programming.
a program that groups items according to their number
The significant methods of ActionForm are: validate () & reset ().
A framework is made up of the set of classes which permit us to use a library in a best possible way for a particular requirement.
1 occurrence of "oog", and 1 occurrence each of "goog", "oogo",
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An aspect is the cross-cutting functionality that you are executing. It is the aspect of your application you are modularizing. An example of an aspect is logging. Logging is somet
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