Important points about types of light resources, Computer Graphics

Assignment Help:

Important points about Types of light resources - illumination model

Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object. The whole reflected light is the sum of all contribution from light sources and the other reflecting surfaces in the scene. Hence a surfaces which is not directly exposed to a light resource may yet be visible if nearby objects are illuminated.

1910_Important Points about Types of  Light Resources.png

Figure: 1

By figure of 1 we can conclude about the expression i.e. specified below holds good in real life conditions

Light viewed from opaque non-luminous surface = Light from sources + Light from Other Surfaces

Because light sources are fairly dominant that is needed to establish realism in any graphic scene. Moreover, there are a variety of light sources, thus we require classifying them.

Sources of Light can be categorized as:

a) Point source            

b) Parallel Source        

c) Distributed Source


Related Discussions:- Important points about types of light resources

Introduction of 2-d and 3-d transformations, Introduction of 2-D and 3-D  ...

Introduction of 2-D and 3-D  Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla

Objectives of viewing ttransformation, Objectives of Viewing transformation...

Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and

Rigid body or non-rigid body transformations, Rigid body or Non-Rigid body ...

Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and

Introduction, how can we write the introduction matter for graphicaluser in...

how can we write the introduction matter for graphicaluser interface

Use the midpoint circle algorithm to get the output, Figure uses three dash...

Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func

Differences of forward kinematics and inverse kinematics, Question 1: (...

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Types of formats of audio file formats, Types of Formats It is signific...

Types of Formats It is significant to distinguish among a file format and a codec. Although most audio file formats support merely one audio codec, a file format may assist mul

Describe transformation, What is Transformation?  Transformation is the...

What is Transformation?  Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd