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Important points about the illumination Model
An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute the intensity of the light wihch is reflected at a specified point on the surface of an object, while the Surface rendering algorithm utilizes the intensity calculations from an illumination model to verify the light intensity for each projected pixel position for the different surfaces in the scene. By the above discussion we have realized about its types of light source which contributes many towards the attainment of realism in any computer graphics scene.
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
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Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
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Definition of Computer Animation A time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence, the visual modifies could be incorporated
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Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames
Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b
1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language. ANswer: Here letter G is produced
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