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Important points about the illumination Model
An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute the intensity of the light wihch is reflected at a specified point on the surface of an object, while the Surface rendering algorithm utilizes the intensity calculations from an illumination model to verify the light intensity for each projected pixel position for the different surfaces in the scene. By the above discussion we have realized about its types of light source which contributes many towards the attainment of realism in any computer graphics scene.
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
Icon Based or Event Driven Tools In such authoring systems, multimedia components and interaction cues or events are organized like objects in a structural process or framework
define raster scan
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Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '
1. Distinguish among Scan line polygon fill and Seed fill or Flood fill algorithm? Scan Line Polygon Flood Fill Algorithms ?1. This
QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul
Introduction of Viewing Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
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