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Important points about the illumination Model
An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute the intensity of the light wihch is reflected at a specified point on the surface of an object, while the Surface rendering algorithm utilizes the intensity calculations from an illumination model to verify the light intensity for each projected pixel position for the different surfaces in the scene. By the above discussion we have realized about its types of light source which contributes many towards the attainment of realism in any computer graphics scene.
The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions: (i) For choosing positions on a drawing or on a men
Write about area subdivision method
The RIA should consist of: i) A simple Graphical User Interface (GUI) constructed from a simple navigation system (comprising of around 5 key frames) making use of the Flash tim
types of attributes
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
Explain the interactive picture construction techniques. interactive picture- construction methods are commonly used in variety of applications, including design and painting pa
Determine the term- Virtual Reality Virtual Reality (VR) This is an artificial 3D environment which is created by a computer system. Very often user wears data helmet, d
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
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