Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Important points about the illumination Model
An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute the intensity of the light wihch is reflected at a specified point on the surface of an object, while the Surface rendering algorithm utilizes the intensity calculations from an illumination model to verify the light intensity for each projected pixel position for the different surfaces in the scene. By the above discussion we have realized about its types of light source which contributes many towards the attainment of realism in any computer graphics scene.
Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,
don,t no
Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
Subdivision of polygon Test to find out the visibility of a single surface are made through comparing surfaces that as polygons P along regarding a specified screen area A.
High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to
Non Trivial Case of cohen sutherland line clippings Case: assume for the line segment PQ, both the trivial rejection and acceptance tests failed (that is, Case 1 and Case 2
Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd