Important points about the frame buffers - graphics hardware, Computer Graphics

Assignment Help:

Important Points about the Frame Buffers

1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner.

2) By using this type of buffer we can draw curves also.

3) Consequently in order to draw live images of objects of everyday life, huge picture information is needed and this is the limitation.

4)   How to differ intensity of a point as bright point in Raster scan display device

1631_Important Points about the Frame Buffers - Graphics Hardware.png

Figure: Frame buffer: Intensity Variation of a pixel


Related Discussions:- Important points about the frame buffers - graphics hardware

Algorithms for filled-area primitives, Algorithms for filled-area primitive...

Algorithms for filled-area primitives These algorithms are classified into two categories (i)  Scan line algorithms (ii) Seed fill algorithms.

2d shape primitives, 2D Shape Primitives You have already learnt to plo...

2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o

Essential elements for the raster scan display, Essential Elements for the ...

Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh

How graphics output changes according to dpi, Question : (a) List and d...

Question : (a) List and describe important aspects to take into consideration when looking at paper for print. (b) Describe clearly the meaning of the following words: I.

Sound and audio, Sound and Audio: Sound is a mechanical energy distur...

Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per

Rotation about the origin - 2-d and 3-d transformations, Rotation about the...

Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '

Resolution, ?What is Computer Resolution?

?What is Computer Resolution?

Briefly describe the variants of the interaction model, Question: a) Th...

Question: a) The implications of transparency are a major influence on the design of system software. There are eight forms of transparency. Name and give a small description o

Differences of forward kinematics and inverse kinematics, Question 1: (...

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Polygon representation methods - modeling and rendering, Polygon Representa...

Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd