Important notes for negative accelerations, Computer Graphics

Assignment Help:

Important Notes for Negative Accelerations

Note: Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce negative acceleration.

2462_Important Notes for Negative Accelerations 1.png

Having projections on y-axis we get, when we move from y = 0 to y = 1 the distance or spacing between frames continuously reduces leading to negative acceleration or slow motion.

The range 0<Θ<Π/2 is separated in N+1 parts so length of each fragment will be:

(?Θ) = (Π /2 - 0)/( N + 1) = Π/ 2(N + 1)

 All Θ change produces change of

 ?Y = Sin((Π/ 2)(N + 1))

 For Jth segment ?Y = Sin (J * (Π/ 2)(N + 1))

Thus, out of N in-between frames the time for the Jth in-between frame is:

TJ  = Ta + ?T[Sin(J (Π /2)(N + 1))]

Here    T=Gap among two key frames=Tb-Ta


Related Discussions:- Important notes for negative accelerations

Studio-based one-plus-one interview, Question 1: a. List respectively ...

Question 1: a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in

What is orthographic parallel projection, What is orthographic parallel pro...

What is orthographic parallel projection?  When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral

Graphics programming, Explain rubber-band interactive picture technique

Explain rubber-band interactive picture technique

How we create virtual reality images for use on a computers, How we create ...

How we create virtual reality images for use on a computer system When a virtual tour of, for instance, a house is shown on a website the images need to be first created and th

Bezier curves and surfaces - modeling and rendering, Bezier Curves and Surf...

Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s

Normalization transformation, what is normalization transformation?why is i...

what is normalization transformation?why is it needed and important?give simple example also.

Explain advantages of rendering polygons by scan line method, What are the ...

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

Steps involved in performing image based processing, QUESTION (a) Expla...

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Draw a long line segment using dda line drawing algorithm, Draw a long line...

Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES.  Observe if DDA line segment deflects from

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd