Important notes for negative accelerations, Computer Graphics

Assignment Help:

Important Notes for Negative Accelerations

Note: Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce negative acceleration.

2462_Important Notes for Negative Accelerations 1.png

Having projections on y-axis we get, when we move from y = 0 to y = 1 the distance or spacing between frames continuously reduces leading to negative acceleration or slow motion.

The range 0<Θ<Π/2 is separated in N+1 parts so length of each fragment will be:

(?Θ) = (Π /2 - 0)/( N + 1) = Π/ 2(N + 1)

 All Θ change produces change of

 ?Y = Sin((Π/ 2)(N + 1))

 For Jth segment ?Y = Sin (J * (Π/ 2)(N + 1))

Thus, out of N in-between frames the time for the Jth in-between frame is:

TJ  = Ta + ?T[Sin(J (Π /2)(N + 1))]

Here    T=Gap among two key frames=Tb-Ta


Related Discussions:- Important notes for negative accelerations

What is a dot size and interdot distance, What is a dot size and interdot d...

What is a dot size and interdot distance? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.  Interdo

Application areas of computer graphics, Explain application areas of comput...

Explain application areas of computer graphics in different areas.    Early computer graphics has only certain special capabilities such as straight lines circles and ellipses

Define affine transformation, Define Affine transformation?  A coordina...

Define Affine transformation?  A coordinate transformation of the form X= axxx +axyy+bx, y 'ayxx+ayy y+by  is known as a two-dimensional affine transformation. Every of the tra

Introduction, how can we write the introduction matter for graphicaluser in...

how can we write the introduction matter for graphicaluser interface

Explain the working of animators, Explain the working of Animators Anim...

Explain the working of Animators Animators want to create a human image that moves and interacts with its background in such a way that viewers can't tell if a specific scene i

Finding where the ball hits a segment, You will write a two-dimensional pre...

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your

Frame, what is frame buffer

what is frame buffer

Intersection test - visible surface detection, Intersection Test - Visible ...

Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually

Combined consequence of ambient and diffused reflection, Combined consequen...

Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:

Application of sutherland hodgman polygon clipping, For good understanding ...

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd