Important notes for negative accelerations, Computer Graphics

Assignment Help:

Important Notes for Negative Accelerations

Note: Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce negative acceleration.

2462_Important Notes for Negative Accelerations 1.png

Having projections on y-axis we get, when we move from y = 0 to y = 1 the distance or spacing between frames continuously reduces leading to negative acceleration or slow motion.

The range 0<Θ<Π/2 is separated in N+1 parts so length of each fragment will be:

(?Θ) = (Π /2 - 0)/( N + 1) = Π/ 2(N + 1)

 All Θ change produces change of

 ?Y = Sin((Π/ 2)(N + 1))

 For Jth segment ?Y = Sin (J * (Π/ 2)(N + 1))

Thus, out of N in-between frames the time for the Jth in-between frame is:

TJ  = Ta + ?T[Sin(J (Π /2)(N + 1))]

Here    T=Gap among two key frames=Tb-Ta


Related Discussions:- Important notes for negative accelerations

What do you mean by emissive and non-emissive displays, What do you mean by...

What do you mean by emissive and non-emissive displays? EMISSIVE: The emissive display changes electrical energy into light energy. The plasma panels, thin film ele

Taxonomy of projection - viewing transformation, Taxonomy of Projection - v...

Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o

Briefly explain the 12 stages in image processing, QUESTION (a) In Autom...

QUESTION (a) In Automatic Contrast Adjustment briefly explain how to stretch an image to its full intensity (b) Write down a mathematical function of a Modified Automatic Con

Viewing transformation, Viewing Transformation In previous section, we...

Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect

Define clipping, Define clipping and covering (exterior clipping)? Clip...

Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port.  This is

Why Video Game Characters Look Better Today, what is the control for Why Vi...

what is the control for Why Video Game Characters Look Better Today

Basic structures for multimedia interactive applications, Question: (a)...

Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con

CRT, why there is coating of phosphorous on CRT screen?

why there is coating of phosphorous on CRT screen?

Scenes - polygon rendering and ray tracing methods, Scenes - polygon render...

Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd