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How could we implement locks? No matter how we choose to implement them, we must have some hardware support. One possibility for implementing locks on a uniprocessor machine is is to disable interrupts when testing/setting locks. With interrupts disabled on a single processor machine, the processor cannot switch processes, and so we can guarantee that only the active process will have access to the shared data. Another option would be to make use of atomic operations, such as test and set. This type of operation (which usually corresponds to a single atomic assembly instruction) behaves as if it used the following C function, atomically:
int test_and_set(int x) // let x be strictly either 0 or 1.{if (x) { return 1; } else { x=1; return 0; }}
All this needs to be implemented atomically, in hardware. Using this type of atomic operation, one could implement thread lock(l) simply as while test_and_set(l) {
; // do nothing} // spinlock version of thread_lock()and thread unlock(l) simply asl = 0; // we need this to be an atomic clear (or assign) instruction
The assembly instruction test and set can bemade to be atomic acrossmultiple processors. An equivalent option would be an atomic compare and swap assembly instruction. These low-level hardware solutions are then built up into high-level functions, either built into the languages, or in libraries. In general, do not implement your own locking functions, but rather use functions from a tested library. Getting things right can be tricky, and your own solution is also likely to be non-portable.
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Define which is not a key piece of information, stored in single page table entry, supposing pure paging and virtual memory A reference for the disk block which stores the pa
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Define secondary memory. This memory holds those pages that are not there in main memory. The secondary memory is usually a high speed disk. It is called as the swap device, an
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socket based fortune teller sever.your program should create a server that listens to a specific port when a client receives a connection the server should respond with a random fo
SCAN o Go from the outside to the inside servicing requests and after that back from the outside to the inside servicing requests. o Replicate this over and over. o Diminish
Debugging a multi threaded program The following list points out few of the more frequent oversights and errors that can cause bugs in multithreaded programs. 1. Ephemeral
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