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1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as
i) A Circle
ii) A self intersecting polygon
Compare the results of two algorithms for the self intersecting polygon. 2. Write a code using C-language to generate an arbitrary character by using (i) bitmap method (ii) outline method. Use this code to generate three different characters of your own mother tongue.
Describe any two methods for drawing thick lines. Two method for drawing thick lines are: (1) Using the line- width command: "setline width scale factor (iw)" Line width param
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
DDA or Digital Differential Analyzer Algorithm - Line generation algorithms From the above discussion we get that a Line drawing is accomplished through calculating intermedi
Persistence (of phosphor) - Display devices Time it takes the emitted light from screen to decay to one-tenth of its original intensity. The point where an electron gun strikes
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
is there any plugin available to draw a picture in wpf dotnet programming using microsoft visio?
Subdivision Algorithm - Visible Surface Detection 1) Initialize the area to be the whole screen. 2) Create a PVPL regarding an area, sorted on z min as the smallest z coor
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
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