Implement binary heap in c++?, C/C++ Programming

Assignment Help:

A:BinaryHeap.h

------------

#ifndef BINARY_HEAP_H_

#define BINARY_HEAP_H_

#include "dsexceptions.h"

#include "vector.h"

// BinaryHeap class

// CONSTRUCTION: with an optional capacity (that defaults to 100)

// *********PUBLIC OPERATIONS**************

// void insert( x ) --> Insert x

// deleteMin( minItem ) --> Remove (and optionally return) smallest item

// Comparable findMin( ) --> Return smallest item

// bool isEmpty( ) --> if empty, Return true; else false

// bool isFull( ) --> if full , Return true; else false

// void makeEmpty( ) --> Eliminate all items

// ***********ERRORS*************

// Throws Underflow & Overflow as necessary

template

class BinaryHeap

{

public:

explicit BinaryHeap( int capacity = 100 );

bool isEmpty( ) const;

bool isFull( ) const;

const Comparable & findMin( ) const;

void insert( const Comparable & x );

void deleteMin( );

void deleteMin( Comparable & minItem );

void makeEmpty( );

private:

int currentSize; // Number of elements in heap vector array; // The heap array

void buildHeap( );

void percolateDown( int hole );

};

#endif

 

BinaryHeap.cpp

--------------

#include "BinaryHeap.h"

/**

* Construct the binary heap.

* Capacity means capacity of binary heap.

*/

template

BinaryHeap::BinaryHeap( int capacity )

: array( capacity + 1 ), currentSize( 0 )

{

}

 

/**

* Insert item x in the priority queue, maintaining heap order.

* Duplicates are allowed.

* Throw Overflow if container is full.

*/

template

void BinaryHeap::insert( const Comparable & x )

{

if( isFull( ) )

throw Overflow( );

// Percolate up

int hole = ++currentSize;

for( ; hole > 1 && x < array[ hole / 2 ]; hole /= 2 )

array[ hole ] = array[ hole / 2 ];

array[ hole ] = x;

}

/**

* Determine the smallest item in the priority queue.

* Return the smallest item, or if empty , throw Underflow.

*/

template

const Comparable & BinaryHeap::findMin( ) const

{

if( isEmpty( ) ) throw Underflow( ); return array[ 1 ];

}

/**

* From priority queue remove smallest item.

* Throw Underflow if empty.

*/

template

void BinaryHeap::deleteMin( )

{

if( isEmpty( ) )

throw Underflow( );

array[ 1 ] = array[ currentSize-- ];

percolateDown( 1 );

}

 

/**

* From the priority queue eliminate the smallest item

* and place it in minItem. Throw Underflow if empty.

*/

template

void BinaryHeap::deleteMin( Comparable & minItem )

{

if( isEmpty( ) )

throw Underflow( );

minItem = array[ 1 ];

array[ 1 ] = array[ currentSize-- ];

percolateDown( 1 );

}

/**

* From arbitrary establish heap order property

* Arrangement of items. Runs in linear time.

*/

template

void BinaryHeap::buildHeap( )

{

for( int i = currentSize / 2; i > 0; i-- )

percolateDown( i );

}

/**

* Test if the priority queue is empty logically.

* Return true if empty, or else false.

*/

template

bool BinaryHeap::isEmpty( ) const

{

return currentSize == 0;

}

/**

* Test if priority queue is logically full.

* Return true if full, false otherwise.

*/

template

bool BinaryHeap::isFull( ) const

{

return currentSize == array.size( ) - 1;

}

/**

* Logically make priority queue empty.

*/

template

void BinaryHeap::makeEmpty( )

{

currentSize = 0;

}

/**

* To percolate down, internal technique in the heap.

* hole is the index whereupon the percolate begins.

*/

template

void BinaryHeap::percolateDown( int hole )

{

/* 1*/ int child;

/* 2*/ Comparable tmp = array[ hole ];

/* 3*/ for( ; hole * 2 <= currentSize; hole = child )

{

/* 4*/ child = hole * 2;

/* 5*/ if( child != currentSize && array[ child + 1 ] < array[ child ] )

/* 6*/ child++;

/* 7*/ if( array[ child ] < tmp )

/* 8*/ array[ hole ] = array[ child ];

else

/* 9*/ break;

}

/*10*/ array[ hole ] = tmp;

}

TestBinaryHeap.cpp

------------------

#include

#include "BinaryHeap.h"

#include "dsexceptions.h"

// Test program int main( )

{

int numItems = 10000; BinaryHeap h( numItems ); int i = 37;

int x;

try

{

for( i = 37; i != 0; i = ( i + 37 ) % numItems )

h.insert( i );

for( i = 1; i < numItems; i++ )

{

h.deleteMin( x );

if( x != i )

cout << "Oops! " << i << endl;

}

for( i = 37; i != 0; i = ( i + 37 ) % numItems )

h.insert( i );

h.insert( 0 );

h.insert( i = 999999 ); // Should overflow

}

catch( Overflow )

{ cout << "Overflow (expected)! " << i << endl; }

return 0;

}

 


Related Discussions:- Implement binary heap in c++?

Explain the returning references from functions, Returning References from ...

Returning References from Functions Just as in passing the parameters by reference, returning a reference also doesn't return back a copy of the variable , instead an alias is

Pebble merchant, 3 kilograms of peebles are needed for converting an area o...

3 kilograms of peebles are needed for converting an area of 1 square meter.the rate of the peeble is 5 per kilogram

C++ and matlab, ">http://www.ee.nmt.edu/~erives/289_F12/EE289_Takehome_2.p...

">http://www.ee.nmt.edu/~erives/289_F12/EE289_Takehome_2.pdf http://www.ee.nmt.edu/~erives/289_F12/Takehome2_maze.GIF

Destruction of local object, Need assignment help What's the order that ...

Need assignment help What's the order that local objects are destructed?

Sums a sequence of integers, assume that the first integer read with cin sp...

assume that the first integer read with cin specifies the number of values remaining to be entered. that program should read only one value each time cin is executed .a typical inp

C program to display a rectangle, Aim: To implement a program to display a...

Aim: To implement a program to display a rectangle, circle and triangle. Code:                       class shape {             public:                         vir

Determine the types of container class, Determine the types of Container cl...

Determine the types of Container class Container class can be of 2 types: - Heterogeneous container - Here container class comprise a group of mixed objects - Homogeneou

Pointers, In this sub-task will you implement three functions for the final...

In this sub-task will you implement three functions for the final three function prototypes that will do exactly the same as the three functions that you have just written. This ti

Define passing structure to a function, Define Passing Structure to a Funct...

Define Passing Structure to a Function? A structure is able to be passed as a function argument identical to any other variable. If we are merely interested in one member of a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd