Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
The image you have been given for contour extraction is shown in Figure 1. The method for constructing the search space is shown in Figure 2. It is generated from two initial discrete contours (shown in red). (The example shown here has N = 4 points on each contour for clarity, but the example you are given has many more points.) The search space is formed by joining the corresponding points on the two red contours with lines (shown in green). These green lines are then subdivided equally into M points to provide a discrete M N search space, of which there are MN possible contours. The aim of the algorithm is to nd the contour which has points of highest intensity along it and is smooth. The constraints are that each line must pass through one green point per line and it cannot move back on itself. An example of an optimal contour in this case is shown in brown and an example of a non-optimal contour is shown in yellow. The problem with such a technique is that the large size of the search space demands a high computational overhead. However, the local connectivity of the contour energy function can be exploited, reducing the computation from exponential to polynomial time. The method of Dynamic Programming (Bellman, 1957) will be employed, which is based around the principle of optimality. The principle states (Sonka et al., 1993): Whatever the path to a node X, there exists an optimal path between X and the end point. In other words if the optimal path (start point to end point) goes through X then both its parts start point to X and X to end are also optimal.
Types of Animation: - Procedural Animation - Representational Animation - Stochastic Animation - Behavioura
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
what is polygonal rendering
Categories of Line Segments It categorizes line segments into three categories (i) trivially rejected (ii) trivially selected (iii) may be partially visible or totally invisibl
plz difine types of chractar genration..
Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly
State the technology used in LCD Some passive matrix (Pixels are illuminated in scanline order like a raster display but the lack of phospherescence causes flicker) LCDs have
3d clipping
Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd