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The image you have been given for contour extraction is shown in Figure 1. The method for constructing the search space is shown in Figure 2. It is generated from two initial discrete contours (shown in red). (The example shown here has N = 4 points on each contour for clarity, but the example you are given has many more points.) The search space is formed by joining the corresponding points on the two red contours with lines (shown in green). These green lines are then subdivided equally into M points to provide a discrete M N search space, of which there are MN possible contours. The aim of the algorithm is to nd the contour which has points of highest intensity along it and is smooth. The constraints are that each line must pass through one green point per line and it cannot move back on itself. An example of an optimal contour in this case is shown in brown and an example of a non-optimal contour is shown in yellow. The problem with such a technique is that the large size of the search space demands a high computational overhead. However, the local connectivity of the contour energy function can be exploited, reducing the computation from exponential to polynomial time. The method of Dynamic Programming (Bellman, 1957) will be employed, which is based around the principle of optimality. The principle states (Sonka et al., 1993): Whatever the path to a node X, there exists an optimal path between X and the end point. In other words if the optimal path (start point to end point) goes through X then both its parts start point to X and X to end are also optimal.
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What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
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Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
Art: it just like conventional animation, computer animation is additionally a type of art. A multitude of results can be created on a computer than on a piece of paper. An artist
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
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