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Image Processing Process
Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as the total sum of techniques and methods for relating data for a graphics device through computer, this summarize computer graphics as converting data in images, also termed as visualization.
Computer graphics relates the pictorial synthesis of imaginary or real objects from their computer-based models; while the related field of image progressing acts the converse method, analyzing and reconstruction of sciences. Images processing has sub-regions image improvement, pattern recognition and detection. This one is utilized to enhance the quality of images by utilizing pattern recognition and detection. OCR is one of illustration.
QUESTION 1. Describe two methods for converting 16x9 widescreen movie to 4x3. 2. Explain clearly the difference between File Format and Codec. 3. What is a video transiti
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
difference between vecgen algoritham and bresenham''s algori
The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Ray Tracing - polygon rendering and ray tracing methods "Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates its
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
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