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The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Sunflower, Airplane, Face and Leopard). Classification requires training for each image category. The image categories are learned through a training process and an image is annotated in terms of the learned categories. Figure 1 shows the overall process of the image classification. This image classification can be used for automatic generation of keyword metadata and for efficient searching and leverage of archived content.
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
Explain the differences among a general graphics system designed for a programmer and one designed for a specific application, such as architectural design? Basically, package
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
boundary-fill algorithm or flood-fill algorithm As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments. The seed fi
Question) Compute the following: a) Size of 420 × 300 image at 240 pixels per inch. b) Resolution (per square inch) of 3 × 2 inch image that has 768×512 pixels. c) H
What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection. Cli
Question 1: (a) How can you select and manipulate individual objects in a group? (b) How do you resize an object? Explain how you determine the point from which the object r
Image Processing 1. How is sampling done? Explain quantization in digital image processing? 2. Explain in brief: (1) Image Subtraction (ii) Image averaging. 3. Explain in
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
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