Image caching with html, JAVA Programming

Assignment Help:

In the airplane program, you may have noticed that the loading of each image appears to be jerky, erratic, or slow, and that the URL for each image flickers in the status bar each time the image changes. This happens because JavaScript does not save a copy of the image in memory that can be used whenever necessary. Instead, each time a different image is loaded by an element, JavaScript must open or reopen the image from its source. You probably accessed the airplane image files directly from the Data Disk on your local computer, and if you have a particularly fast computer, you may not have noticed a loading problem. If you did notice erratic loading of the images, then you can imagine how erratic and slow the animation would appear if you had to download the images from the Web server each time they are loaded. A technique for eliminating multiple downloads of the same file is called image caching. Image caching temporarily stores image files in memory on a local computer. This technique allows JavaScript to store and retrieve an image from memory rather than download the image each time it is needed.

Images are cached using the Image() constructor of the Image object. The Image() constructor creates a new Image object. There are three steps for caching an image in JavaScript:

1. Create a new object using the Image() constructor.

2. Assign a graphic file to the src property of the new Image object.

3. Assign the src property of the new Image object to the src property of an element.

In the following code, the src attribute of the element named myImage is initially set to an empty string "". In the script section, a new Image object named newImage is created. The newImage object is used to save and access the memory cache containing the image file. A file named graphic.jpg is assigned to the src property of the newImage object. The src property of the newImage object is then assigned to the src property of the element.

Be sure to understand that in the preceding code, the graphic.jpg file is not assigned directly to the src property of the element. Instead, the newImage object is assigned to the src property of the element. If you assigned the graphic.jpg file directly to the src property of the element using the statement document.myImage.src = "graphic.jpg";, then the file would reload from its source each time it was needed. The newImage object opens the file once and saves it to a memory cache.

The following code shows a version of the unicycle animation code modified to use image caching. The lines that add each image file to the unicycle[] array have been replaced by a for loop, which assigns a new object to each element of the unicycle[] array until the loadImages variable is greater than the length of the array. In the while loop, each object in the unicycle[] array is assigned an image file using the src property. In the turn() function, the unicycle[curUnicycle] operator in the statement document.images[0].src = unicycle [curUnicycle]; now includes the src property so that the statement reads document.images.


Related Discussions:- Image caching with html

I need a dcs source code and jar, I need a DCS (Source code and JAR) to pro...

I need a DCS (Source code and JAR) to process packets from a cheap chinese GPS TK110, the unit is already communicating with the server but is not parsing. So I need someone with e

Describe graphics objects, Describe Graphics Objects ? In Java all draw...

Describe Graphics Objects ? In Java all drawing takes place via a Graphics object. This is an example of the class java.awt.Graphics. Initially the Graphics object you use w

Android and universal ios- multipurpose testing app, Android and Universal ...

Android and Universal iOS, Multipurpose Testing App Universal iOS and Android, versatile Testing App Based on Phonegap with the subsequent main features * Support single answ

What are the implicit objects in jsp, Implicit objects are formed by the we...

Implicit objects are formed by the web container and have information related to a particular request, page, or application. They are request, response, pageContext, session, appli

Create sudoku in java, The SudCell Class A single cell in a Sudoku ...

The SudCell Class A single cell in a Sudoku must clearly represent a number from 1 to 9 .  But in a solver context, we need much more.  It isn't enough to say "this c

Currency calculator, I have to write a several line currency exchange rate ...

I have to write a several line currency exchange rate calculator.it wants me to use a variable and prompt var dollarAmount = Prompt("Enter amount in U.S. dollars:"); and give t

Android app for evaluating of distance, Android app for evaluating of dista...

Android app for evaluating of distance Project Description: The request is to prepare an app for Android. The application needs to run on tablet (7 "or larger) and the layout

Design a payroll system, For your project, you will be designing a payroll ...

For your project, you will be designing a payroll system for a company. The company will use the system to generate payroll reports based on different kinds of employees in the com

What is synchronous messaging, Synchronous messaging involves a client that...

Synchronous messaging involves a client that waits for the server to respond to a message. So if one end is down the whole communication will fail.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd