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Q. Illustration of an instruction cycle?
Instruction cycle displayed in given figure comprises subsequent stages:
Please remember that multiple results and multiple operands are allowed in many computers. An illustration of such a case may be an instruction ADD A, B. This instruction needs operand A and B to be obtained.
In some machines a single instruction can activate an operation to be carried out on an array of numbers or string of characters. Such an operation engages repeated fetch for operands without fetching instruction again which is the instruction cycle loops at operand fetch.
Define Assembly Assembly is a one deployable unit that contains information about the execution of classes, structures and interfaces. it also keeps the information about itsel
Q. Illustrate Left shift register with parallel load? A register that shifts data in one direction only is known as Uni-directional shift register and a register that can shift
The Standard C Library function is removing. (This is thus one of the few questions in this section for which the answer is not ''It's system-dependent.'') On older, pre-ANSI Unix
A vertical flashing line that permits the user where text will be inserted.
Define Overflow. An overflow is a problem in digital computer due to the width of registers is finite. A result that contains n+ 1 bit cannot be accommodated in a register wit
A NULL pointer is a pointer of any type whose value is zero. A void pointer is a pointer to an object of an unknown type, and is guaranteed to have sufficient bits to hold a pointe
Bitwise-AND Operator: & AND-expression : relational-expression AND-expression & equality-expression The bitwise-AND operator (&) compares each bit of its first operand t
The following switching functions are to be implemented using a Decoder f 1 = ∑ m(1, 2, 4, 8, 10, 14) f 2 = ∑ m(2, 5, 9, 11) f 3 = ∑ m(2, 4, 5, 6, 7) The minimum configur
Method overloading is to overload methods using similar class name by writing different parameters. This is known as Method Overloading.
Not at this time. With GIMP based on GEGL, so that all changes are non-destructive, it will be much easier to execute this feature by just remembering all nodes in given range and
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