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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
What is wrong with the following algorithm for sorting a deck of cards (considering the basic properties of algorithms)? I. Put the cards together into a pile II. For each ca
C compiler does not verify the bounds of arrays. It is your job to do the essential work for checking boundaries wherever required. One of the most common arrays is a string tha
what algorithms can i use for the above title in my project desing and implmentation of road transport booking system
Consider the digraph G with three vertices P1,P2 and P3 and four directed edges, one each from P1 to P2, P1 to P3, P2 to P3 and P3 to P1. a. Sketch the digraph. b. Find the a
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Arrays are simple, however reliable to employ in more condition than you can count. Arrays are utilized in those problems while the number of items to be solved out is fixed. They
State in brief about assertion Assertion: A statement which should be true at a designated point in a program.
nested for loop for (i = 0; i for (j = 0; j sequence of statements } } Here, we observe that, the outer loop executes n times. Every time the outer loop execute
Suppose that you want to develop a program that accepts a postfix expression and asks values for variables in the expression. Then you need to calculate the answer for the expressi
Relation between the time and space complexities of an algorithm The examining of algorithm focuses on time complexity and space complexity. As compared to time analysis, the a
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