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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
In this unit, the following four advanced data structures have been practically emphasized. These may be considered as alternative to a height balanced tree, i.e., AVL tree.
Sort the following array of elements using quick sort: 3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5, 8.
Explain about Franklin Algorithm We mentioned how the number of possible comparisons of polygons grows as the square of the number of polygons in the scene. Many of the hidden-
If a Dequeue is implemented via arrays, then this will suffer with the similar problems which a linear queue had suffered. Program 8 gives the array implementation of Dequeue.
The insertion procedure in a red-black tree is similar to a binary search tree i.e., the insertion proceeds in a similar manner but after insertion of nodes x into the tree T, we c
Linked List A linked list is a linear collection of data elements called nodes. The linear order is given by pointer. Every node is divided into 2 or more parts.
Comp are two functions n 2 and 2 n / 4 for distinct values of n. Determine When s ec on d function b ec om es l a r g er th an f i r st functi
write an algorithm and draw a flowchart to calculate the perimeter and area of a circle
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implement multiple stacks in an array and write different algorithms to perform operations on it
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