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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Define about the Structure - Container - Some containers hold elements in some sort of structure, and some don't. Containers with no structure include bags and sets. Containe
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Explain the Scan-Line Algorithm This image-space method for removing hidden surfaces is an extension of the scan-line algorithm for filling polygon interiors. Instead of fillin
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Q. What is the smallest value of n such that an algorithm whose running time is 100n2 runs faster than an algorithm whose running time is 2n on the same machine. A n
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Your program should include three components selling, buying and managing for the use of sellers, buyers and the Manager, respectively. Provide a menu for a user to enter each comp
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