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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
ALGORITHM (Insertion of element into a linked list) Step 1 Begin the program Step 2 if the list is empty or any new element comes before the start (head) element, then add t
In this section, we will discuss about Sequential file organization. Sequential files have data records stored in a particular sequence. A sequentially organized file might be stor
Program Insertion of a node into any Circular Linked List Figure depicts a Circular linked list from which an element was deleted. ALGORITHM (Deletion of an element from a
Q. Devise a representation for a given list where insertions and deletions can be made at both the ends. Such a structure is called Deque (which means Double ended queue). Write fu
Write an algorithm, using a flowchart, which inputs the heights of all 500 students and outputs the height of the tallest person and the shortest p erson in the school.
Linked lists are among the most common and easiest data structures. They may be used to implement various other common abstract data types, including queues, stacks, symbolic expre
Explain the Scan-Line Algorithm This image-space method for removing hidden surfaces is an extension of the scan-line algorithm for filling polygon interiors. Instead of fillin
Linear search is not the most efficient way to search an item within a collection of items. Though, it is extremely simple to implement. Furthermore, if the array elements are arra
Abstract data type The thing which makes an abstract data type abstract is that its carrier set and its operations are mathematical entities, like geometric objects or numbers;
Q. Enumerate number of operations possible on ordered lists and arrays. Write procedures to insert and delete an element in to array.
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