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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
a. Explain the sum of subset problem. Apply backtracking to solve the following instance of sum of subset problem: w= (3, 4, 5, 6} and d = 13. Briefly define the method using a sta
Question 1. How can you find out the end of a String? Write an algorithm to find out the substring of a string. 2. Explain the insertion and deletion operation of linked lis
Q. What do you understand by the term Hashing? How do the collisions occur during hashing? Explain the different techniques or methods for resolving the collision.
How can a lock object be called in the transaction? By calling Enqueue and Dequeue in the transaction.
A graph is a mathematical structure giving of a set of vertexes (v1, v2, v3) and a group of edges (e1, e2, e3). An edge is a set of vertexes. The two vertexes are named the edge en
Q. Devise a representation for a given list where insertions and deletions can be made at both the ends. Such a structure is called Deque (which means Double ended queue). Write fu
Simulation of queues: Simulation is the process of forming an abstract model of a real world situation in order to understand the effect of modifications and the effect of introdu
algorithm for multiplication of two sparse matrices using linked lists..
red black tree construction for 4,5,6,7,8,9
This is a unit of which targeted on the emerging data structures. Red- Black trees, Splay trees, AA-trees & Treaps are introduced. The learner must explore the possibilities of app
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