Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Loops There are 3 common ways of performing a looping function: for ... to ... next, while ... endwhile and repeat ... until The below example input 100 numbers and find
Illustrate the Visual realism applications a) Robot Simulations : Visualization of movement of their links and joints and end effector movement etc. b) CNC programs ver
write a algorithsm in c to perform push and pop operations stastic implementation using array ?
Write down the algorithm of quick sort. An algorithm for quick sort: void quicksort ( int a[ ], int lower, int upper ) { int i ; if ( upper > lower ) { i = split ( a,
As we have seen, as the traversal mechanisms were intrinsically recursive, the implementation was also easy through a recursive procedure. Though, in the case of a non-recursive me
Q. Construct a complete binary tree with depth 3 for this tree which is maintained in the memory using the linked representation. Make the adjacency list and adjacency matrix for t
Q. The reason bubble sort algorithm is inefficient is that it continues execution even after an array is sorted by performing unnecessary comparisons. Therefore, the number of comp
A binary search tree (BST), which may sometimes also be named a sorted or ordered binary tree, is an edge based binary tree data structure which has the following functionalities:
Define about the class invariant A class invariant may not be true during execution of a public operation though it should be true between executions of public operations. For
Explain Dijkstra's algorithm Dijkstra's algorithm: This problem is concerned with finding the least cost path from an originating node in a weighted graph to a destination node
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd