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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Explain Dijkstra's algorithm Dijkstra's algorithm: This problem is concerned with finding the least cost path from an originating node in a weighted graph to a destination node
Tree is dynamic data structures. Trees can expand & contract as the program executes and are implemented via pointers. A tree deallocates memory whereas an element is deleted.
CMY Model The cyan, magenta, yellow (CMY) colour model is a subtractive model based on the colour absorption properties of paints and inks. As such it has become the standard
[(a+b)/(c+d)^(e+f)]+(g+h)/i
As we have seen, as the traversal mechanisms were intrinsically recursive, the implementation was also easy through a recursive procedure. Though, in the case of a non-recursive me
human resource management project work in c++
The Space - Time Trade Off The best algorithm to solve a given problem is one that needs less space in memory and takes less time to complete its implementation. But in practic
Example of Area Subdivision Method The procedure will be explained with respect to an illustrative problem, with the image consisting of five objects, namely a triangle (T), qu
Regis lives in Brazil and frequently travels to USA, Japan and Europe. He wants to be able to convert Brazilian Reais into US dollars, European euros and Japanese yen. Conversion f
(1) Sort a list of distinct numbers in ascending order, using the following divide- and-conquer strategy (Quicksort): divide the list of numbers into two lists: one that contains a
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