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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
This is a unit of which targeted on the emerging data structures. Red- Black trees, Splay trees, AA-trees & Treaps are introduced. The learner must explore the possibilities of app
Each of the comparison in the binary search decrease the number of possible candidates where the key value can be searched by a factor of 2 as the array is divided into two halves
Question 1 Explain how the shuttle sort algorithm works by making use of the following list of integers:11, 4, 2, 8, 5, 33, 7, 3, 1, 6. Show all the steps. Question 2
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Define the term - Array A fixed length, ordered collection of values of same type stored in contiguous memory locations; collection may be ordered in several dimensions.
Q. Show the various passes of bubble sort on the unsorted given list 11, 15, 2, 13, 6 Ans: The given data is as follows:- Pass 1:- 11 15 2 13
Explain Floyd's algorithm It is convenient to record the lengths of shortest paths in an n by n matrix D known as the distance matrix: the element d ij in the i th row an
So far, we now have been concerned only with the representation of single stack. What happens while a data representation is required for several stacks? Let us consider an array X
Program segment for All pairs shortest paths algorithm AllPairsShortestPaths(int N, Matrix C, Matrix P, Matrix D) { int i, j, k if i = j then C[i][j] = 0 for ( i =
One of the main problems with the linear queue is the lack of appropriate utilization of space. Assume that the queue can store 100 elements & the complete queue is full. Thus, it
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