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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
The complexity of multiplying two matrices of order m*n and n*p is mnp
ALGORITHM (Insertion of element into a linked list) Step 1 Begin the program Step 2 if the list is empty or any new element comes before the start (head) element, then add t
Explain about greedy technique The greedy method suggests constructing a solution to an optimization problem by a sequence of steps, every expanding a partially c
Q. Write down a programme in C to create a single linked list also write the functions to do the following operations (i) To insert a new node at the end (ii
Complexity is the rate at which the needed storage or consumed time rise as a function of the problem size. The absolute growth based on the machine utilized to execute the program
Abstract data type The thing which makes an abstract data type abstract is that its carrier set and its operations are mathematical entities, like geometric objects or numbers;
since the gregorian calendar was introduced in 1752,a leap year occurs every 4 years.you are to write a pseudo code to find out whether a year is a leap year.your progrm should dis
how to write prims algorithms? with example
Ask question #MWhich of the following is not a characteristic of good algorithm? inimum 100 words accepted#
Q1. Define the following terms: (i) Abstract data type. (ii) Column major ordering for arrays. (iii) Row major ordering for arrays. Q2. Explain the following: (i) A
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