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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Two broad classes of collision resolution techniques are A) open addressing and B) chaining
In the array implementation of lists, elements are stored into continuous locations. In order to add an element into the list at the end, we can insert it without any problem. But,
Q. Define the terms data type and abstract data type. Comment upon the significance of both these. Ans: We determine the total amount of memory to reserve by determining
i cant resolve a problem
Count Scorecards(30 points) In a tournament, N players play against each other exactly once. Each game results in either of the player winning. There are no ties. You have given a
Write a program to create a heap file that holds the records in the file " data_2013 " The source records are variablelength.However, the heap file should hold fixed-length reco
What data structure would you mostly likely see in a nonrecursive execution of a recursive algorithm? Stack
Explain the array and linked list implementation of stack
A stack is a last in, first out (LIFO) abstract data type and sequential data structure. A stack may have any abstract data type as a component, but is characterized by two fundame
1. In computer science, a classic problem is how to dynamically store information so as to let for quick look up. This searching problem arises frequently in dictionaries, symbol t
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