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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
A shop sells books, magazines and maps. Every item is identified by a unique 4 - digit code. All books have a code which starts with 1, all maps have a code starting with 2 and all
Using stacks, write an algorithm to determine whether the infix expression has balanced parenthesis or not Algorithm parseparens This algorithm reads a source program and
Q. How do we represent a max-heap sequentially? Explain by taking a valid example. Ans: A max heap is also called as a descending heap, of size n is an almos
Any binary search tree must contain following properties to be called as a red-black tree. 1. Each node of a tree should be either red or black. 2. The root node is always bl
Write a program to simulate searching over a hashed file, with different assumptions for the sizeof file pages.Write a program to perform equality search operations on the hashed f
example of stack using flowchart
Explain principle of Optimality It indicates that an optimal solution to any instance of an optimization problem is composed of optimal solutions to its subinstances.
Methods of Collision Resolution 1) Collision Resolution by separate chaining 2) Collision Resolution by open addressing
A full binary tree with 2n+1 nodes have n non-leaf nodes
Objectives The purpose of this project is to give you significant exposure to Binary Search Trees (BST), tree traversals, and recursive code. Background An arbitrary BST i
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