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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Implementations of Kruskal's algorithm for Minimum Spanning Tree. You are implementing Kruskal's algorithm here. Please implement the array-based Union-Find data structure.
With the help of a program and a numerical example explain the Depth First Traversal of a tree.
what are grounded header linked lists?
You are supposed to do the following: Write a parallel implementation of the raytracer using pthreads. Measure and compare the execution times for (i) the sequential ver
Q. Describe the term array. How do we represent two-dimensional arrays in memory? Explain how we calculate the address of an element in a two dimensional array.
what is frequency count
In any singly linked list, each of the elements contains a pointer to the next element. We have illustrated this before. In single linked list, traversing is probable only in one d
Explain the halting problem Given a computer program and an input to it, verify whether the program will halt on that input or continue working indefinitely on it.
Data array A has data series from 1,000,000 to 1 with step size 1, which is in perfect decreasing order. Data array B has data series from 1 to 1,000,000, which is in random order.
Primitive Data Structure These are the basic structure and are directly operated upon by the machine instructions. These in general have dissimilar representations on different
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