Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
In the book the following methods are presented: static void selectionSort(Comparable[] list) static void insertionSort(Comparable[] list) static boolean linearSearch(Comparable
Linked List A linked list is a linear collection of data elements called nodes. The linear order is given by pointer. Every node is divided into 2 or more parts.
Q. Define a sparse matrix. Explain different types of sparse matrices? Show how a triangular array is stored in memory. Evaluate the method to calculate address of any element ajk
Q. In the given figure find the shortest path from A to Z using Dijkstra's Algorithm. Ans: 1. P=φ; T={A,B,C,D,E,F,G,H,I,J,K,L,M,Z} Let L(A)
Explain an efficient method of storing a sparse matrix in memory. Write a module to find the transpose of the sparse matrix stored in this way. A matrix which contains number o
Preorder traversal of a binary tree struct NODE { struct NODE *left; int value; /* can take any data type */ struct NODE *right; }; preorder(struct N
Q. An, array, A comprises of n unique integers from the range x to y(x and y inclusive where n=y-x). Which means, there is only one member that is not in A. Design an O(n) time alg
What are the things require to implement ADT Abstract data types are very useful for helping us understand the mathematical objects which we use in our computations but, of cou
Suppose we have a set of N agents and a set of N tasks.Each agent can only perform exactly one task and there is a cost associated with each assignment. We would like to find out a
Comparison Techniques There are several techniques for determining the relevancy and relative position of two polygons. Not all tests may be used with all hidden-surface algori
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd