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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Implement multiple queues in a single dimensional array. Write algorithms for various queue operations for them.
Write a program to create a hashed file that stores the records currently in the file " data_2013 ". Records should use the same fixed-length schema given previously, and should ag
Q. Give the algorithm to build a binary tree where the yields of preorder and post order traversal are given to us.
In the last subsection, we have implemented a stack by using an array. While a stack is implemented by using arrays, it suffers from the basic restriction of an array - i.e., its s
the deference between insertion,selection and bubble sort
Simplifying Assumptions of wire frame representation Neglect colour - consider Intensity: For now we shall forget about colour and restrict our discussion just to the intensi
Using Assertions When writing code, programmer must state pre- and subtle post conditions for public operations, state class invariants and insert unreachable code assertions a
give any example of page replacement using fifo and use your own reference string
The space-complexity of the algorithm is a constant. It just needs space of three integers m, n and t. Thus, the space complexity is O(1). The time complexity based on the loop
The Linked list is a chain of structures wherein each structure contains data in addition to pointer, which stores the address (link) of the next logical structure in the list.
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