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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Explain the concept of hidden lines The problem of hidden lines or surfaces was implicit even in 2-D graphics, but we did not mention it there, because what was intended to be
Which data structure is required to change infix notation to postfix notation? Stack function is used to change infix notation to postfix notatio n
In-order Traversal This process when executed iteratively also needs a stack and a Boolean to prevent the implementation from traversing any portion of a tree twice. The gener
Q. Define the terms data type and abstract data type. Comment upon the significance of both these. Ans: We determine the total amount of memory to reserve by determining
Define Wire-frame Model This skeletal view is called a Wire-frame Model. Although not a realistic representation of the object, it is still very useful in the early stages of
#quCreate a flowchart to show the process that will allow the implementation of Queue, Enqueue, and Dequeue operations.estion..
This is the most extensively used internal sorting algorithm. In its fundamental form, it was invented by C.A.R. Hoare in the year of 1960. Its popularity lies in the easiness of i
A graph G might be defined as a finite set V of vertices & a set E of edges (pair of connected vertices). The notation utilized is as follows: Graph G = (V, E) Consider the g
Your program should include three components selling, buying and managing for the use of sellers, buyers and the Manager, respectively. Provide a menu for a user to enter each comp
A striking application of DFS is determine a strongly connected component of a graph. Definition: For graph G = (V, E) , where V refer to the set of vertices and E refer to the
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