Illustrate the wire frame representation, Data Structure & Algorithms

Assignment Help:

RENDERING, SHADING AND COLOURING

By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version

 

 


Related Discussions:- Illustrate the wire frame representation

Write an algorithm inputs speed of cars using pseudocode, Write an algorith...

Write an algorithm by using pseudocode which: Inputs top speeds of 5000 cars Outputs fastest speed and the slowest speed Outputs average speed of all the 5000 cars

Design and implement a software system, In this assignment, you are invited...

In this assignment, you are invited to design and implement a software system for catalogue sale. A catalogue is organised in a tree structure. Each node of the catalogue tree repr

How will you represent a max-heap sequentially, How will you represent a ma...

How will you represent a max-heap sequentially? Max heap, also known as the descending heap, of size n is an almost complete binary tree of n nodes such that the content of eve

Queue, algorithm for insertion in a queue using pointers

algorithm for insertion in a queue using pointers

Write down the procedure to reverse a singly linked list. , Ans: A pr...

Ans: A procedure to reverse the singly linked list: reverse(struct node **st) { struct node *p, *q, *r; p = *st; q = NULL; while(p != NULL) { r =q;

Develop a material requirements plan, The below figure illustrates the BOM ...

The below figure illustrates the BOM (Bill of Materials) for product A. The MPS (Material requirements Planning) start row in the master production schedule for product A calls for

Red-black tree after insertion, The above 3 cases are also considered conve...

The above 3 cases are also considered conversely while the parent of Z is to the right of its own parent. All the different kind of cases can be illustrated through an instance. Le

Define the carrier set of the symbol abstract data type, Define the Carrier...

Define the Carrier set of the Symbol ADT Carrier set of the Symbol ADT is the set of all finite sequences of characters over Unicode characters set (Unicode is a standard char

Red black tree, red black tree construction for 4,5,6,7,8,9

red black tree construction for 4,5,6,7,8,9

Linked list implementation of a dequeue, Double ended queues are implemente...

Double ended queues are implemented along doubly linked lists. A doubly link list can traverse in both of the directions as it contain two pointers namely left pointers and righ

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd