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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Write an algorithm by using pseudocode which: Inputs top speeds of 5000 cars Outputs fastest speed and the slowest speed Outputs average speed of all the 5000 cars
In this assignment, you are invited to design and implement a software system for catalogue sale. A catalogue is organised in a tree structure. Each node of the catalogue tree repr
How will you represent a max-heap sequentially? Max heap, also known as the descending heap, of size n is an almost complete binary tree of n nodes such that the content of eve
algorithm for insertion in a queue using pointers
Ans: A procedure to reverse the singly linked list: reverse(struct node **st) { struct node *p, *q, *r; p = *st; q = NULL; while(p != NULL) { r =q;
The below figure illustrates the BOM (Bill of Materials) for product A. The MPS (Material requirements Planning) start row in the master production schedule for product A calls for
The above 3 cases are also considered conversely while the parent of Z is to the right of its own parent. All the different kind of cases can be illustrated through an instance. Le
Define the Carrier set of the Symbol ADT Carrier set of the Symbol ADT is the set of all finite sequences of characters over Unicode characters set (Unicode is a standard char
red black tree construction for 4,5,6,7,8,9
Double ended queues are implemented along doubly linked lists. A doubly link list can traverse in both of the directions as it contain two pointers namely left pointers and righ
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