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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Conceptually, the stack abstract data type mimics the information kept into a pile on a desk. Informally, first we consider a material on a desk, where we might keep separate stack
In internal sorting, all of the data to be sorted is obtainable in the high speed main memory of the computer. We will learn the methods of internal sorting which are following:
algorithm for multiplication of two sparse matrices using linked lists..
A graph is a mathematical structure giving of a set of vertexes (v1, v2, v3) and a group of edges (e1, e2, e3). An edge is a set of vertexes. The two vertexes are named the edge en
Write a program to create a hashed file that stores the records currently in the file " data_2013 ". Records should use the same fixed-length schema given previously, and should ag
for i=1 to n if a[i}>7 for j=2 to n a[j]=a{j}+j for n=2 to n a[k]=a[j]+i else if a[1]>4 && a[1] for 2 to a[1] a[j]= a{j]+5 else for 2to n a[j]=a[j]+i ..
After learning this, you will be able to: understand the concept of algorithm; understand mathematical foundation underlying the analysis of algorithm; to understand se
Define Wire-frame Model This skeletal view is called a Wire-frame Model. Although not a realistic representation of the object, it is still very useful in the early stages of
floyd warshall algorithm
Write down the algorithm of quick sort. An algorithm for quick sort: void quicksort ( int a[ ], int lower, int upper ) { int i ; if ( upper > lower ) { i = split ( a,
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