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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
The information in the table below is available for a large fund-raising project. a. Determine the critical path and the expected completion time of the project. b. Plot the total
This section prescribes additional exercise with the recursive and iterative handling of a binary search tree. Adding to the Binary Search Tree Recursively Add implementation
Implement multiple queues in a single dimensional array. Write algorithms for various queue operations for them.
Abstract data type The thing which makes an abstract data type abstract is that its carrier set and its operations are mathematical entities, like geometric objects or numbers;
Suppose that you want to develop a program that accepts a postfix expression and asks values for variables in the expression. Then you need to calculate the answer for the expressi
Limitation of Binary Search: - (i) The complexity of Binary search is O (log2 n). The complexity is similar irrespective of the position of the element, even if it is not pres
Preorder traversal of a binary tree struct NODE { struct NODE *left; int value; /* can take any data type */ struct NODE *right; }; preorder(struct N
How sparse matrix stored in the memory of a computer?
Explain Division Method Division Method: - In this method, key K to be mapped into single of the m states in the hash table is divided by m and the remainder of this division
Explain binary search with an example
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