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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Algorithm for determining strongly connected components of a Graph: Strongly Connected Components (G) where d[u] = discovery time of the vertex u throughout DFS , f[u] = f
CMY Model The cyan, magenta, yellow (CMY) colour model is a subtractive model based on the colour absorption properties of paints and inks. As such it has become the standard
INSERT FUNCTION /*prototypes of insert & find functions */ list * insert_list(list *); list * find(list *, int); /*definition of anyinsert function */ list * inser
What are the languages which support assertions Languages which support assertions often provide different levels of support. For instance, Java has an assert statement which t
Q. Calculate that how many key comparisons and assignments an insertion sort makes in its worst case? Ans: The worst case performance occurs in insertion
calculate gpa using an algorithm
HLS Colour Model This model has the double-cone representation shown in Figure 3.40. The three colour parameters in this model are called hue (H), lightness (L), and Saturati
Determine the greatest common divisor (GCD) of two integers, m & n. The algorithm for GCD might be defined as follows: While m is greater than zero: If n is greater than m, s
Program gives the program segment by using arrays for the insertion of an element to a queue into the multiqueue. Program: Program segment for the insertion of any element to t
Write a function that performs integer division. The function should take the large number in memory location 1 and divide it by the large number in memory location 2 disregarding
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