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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Q. Draw the structures of complete undirected graphs on one, two, three, four and five vertices also prove that the number of edges in an n vertex complete graph is n(n-1
What is binary search? Binary search is most useful when list is sorted. In binary search, element present in middle of the list is determined. If key (the number to search)
An undirected graph G with n vertices and e edges is shown by adjacency list. What is the time required to generate all the connected components? O (e+n)
Write an algorithm to test whether a Binary Tree is a Binary Search Tree. The algorithm to test whether a Binary tree is as Binary Search tree is as follows: bstree(*tree) {
ESO207: Programming Assignment 1 Due on 6 Sept, 2015. To be submitted online. Problem In this assignment you are required to implement k-way Merge Sort algorithm. In this version p
For splaying, three trees are maintained, the central, left & right sub trees. At first, the central subtree is the complete tree and left and right subtrees are empty. The target
Define Wire-frame Model This skeletal view is called a Wire-frame Model. Although not a realistic representation of the object, it is still very useful in the early stages of
HOW LINKED LIST HEADER WORKS? HOW TO INSERT AND DELETE ELEMENTS IN LINKED LIST?
loops
differentiate between indexing and hashing in file organization
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