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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
Q. Write down an algorithm to merge the two sorted arrays into the third array. Do not perform the sort function in the third array. Ans: void m
MID SQUARE METHOD
The total of time needed by an algorithm to run to its completion is termed as time complexity. The asymptotic running time of an algorithm is given in terms of functions. Th
Each data record contains a fixed place in a relative file. Each record ought to have associated with it in integer key value which will help identify this slot. Therefore, this ke
memory address of any element of lower left triangular sparse matrix
program on function loading
what is circular doubly link list?write down the algorithm for insertion of elements in circular doubly link list
#question. merging 4 sorted files containing 50,10,25,15 records will take time?
Differentiate between Nonpersistent and 1-persistent Nonpersistent: If the medium is idle, transmit; if the medium is busy, wait an amount of time drawn from a probability dist
Importance of Object-Oriented over java Java is basically based on OOP notions of classes and objects. Java uses a formal OOP type system that should be obeyed at compile-t
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