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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
tree is graph or not
#include #include int sumFact(int numb); int calculateFactorial(int digit); main() { int numb, sumfact; do{ printf ("Enter a number 1 to 9999\n"); scanf("%
Maximum numbers of nodes a binary tree of depth d The maximum numbers of nodes a binary tree of depth d can have is 2 d+1 -1.
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Suppose you are given the results of 5 games of rock-paper-scissors. The results are given to you on separate pieces of paper; each piece says either 'A' if the first person won, o
The space-complexity of the algorithm is a constant. It just needs space of three integers m, n and t. Thus, the space complexity is O(1). The time complexity based on the loop
Draw trace table and determine the output from the below flowchart using following data (NOTE: input of the word "end" stops program and outputs results of survey): Vehicle = c
Let a be a well-formed formula. Let c be the number of binary logical operators in a. (Recall that ?, ?, ?, and ? are the binary logical operators). Let s be the number of proposit
In this section, we will discuss about Sequential file organization. Sequential files have data records stored in a particular sequence. A sequentially organized file might be stor
In the array implementation of the lists, we will use the array to hold the entries and a separate counter to keep track of the number of positions are occupied. A structure will b
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