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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
3. A function to convert a complex number in algebraic form to a complex number in phasor form
What is called the basic operation of an algorithm? The most significant operation of the algorithm is the operation contributing the most to the total running time is known as
One of the main problems with the linear queue is the lack of appropriate utilization of space. Assume that the queue can store 100 elements & the complete queue is full. Thus, it
Algorithm for insertion of any element into the circular queue: Step-1: If "rear" of the queue is pointing at the last position then go to step-2 or else Step-3 Step-2: make
When writing a code for a program that basically answers Relative Velocity questions how do you go at it? How many conditions should you go through?
If preorder traversal and post order traversal is given then how to calculate the pre order traversal. Please illustrate step by step process
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Q. Assume that we have separated n elements in to m sorted lists. Explain how to generate a single sorted list of all n elements in time O (n log m )?
write an algorithm to sort given numbers in ascending order using bubble sort
Postorder traversal of a binary tree struct NODE { struct NODE *left; int value; /* can take any data type */ struct NODE *right; }; postorder(struct NODE
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