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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
CIRCULARLY LINKED LISTS IMPLEMENTATION A linked list wherein the last element points to the first element is called as CIRCULAR linked list. The chains do not specified first o
Illustrates the program for Binary Search. Program: Binary Search /*Header Files*/ #include #include /*Functions*/ void binary_search(int array[ ], int value,
Define what an algorithm is and outline the characteristics of a good algorithm.
Binary Space Partition A binary space-partitioning (BSP) tree is an efficient method for determining object visibility by painting surfaces onto the screen from back to front,
File organisation might be described as a method of storing records in file. Also, the subsequent implications approaching these records can be accessed. Given are the factors invo
Demonstration of Polynomial using Linked List # include # include Struct link { Char sign; intcoef; int expo; struct link *next; }; Typedefstruct link
ST AC K is explained as follows : A stack is one of the most usually used data structure. A stack is also called a Last-In-First-Out (LIFO) system, is a linear list in
Q. Write down an algorithm to add an element in the end of the circular linked list. A n s . Algo rithm to Add the Element at the End of Circular Linked Lists
Graph terminologies : Adjacent vertices: Two vertices a & b are said to be adjacent if there is an edge connecting a & b. For instance, in given Figure, vertices 5 & 4 are adj
How does operations like insertion, deletion occur?
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