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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
What is bubble sort? Bubble Sort: The basic idea in bubble sort is to scan the array to be sorted sequentially various times. Every pass puts the largest element in its corr
It offers an effective way to organize data while there is a requirement to access individual records directly. To access a record directly (or random access) a relationship is
Design and implement an algorithm to simulate car re-organizing of the train at the railway switching junction. You can only use stacks as the data structure to represent the t
Hear is given a set of input representing the nodes of a binary tree, write a non recursive algorithm that must be able to give the output in three traversal orders. Write down an
Example: Assume the following of code: x = 4y + 3 z = z + 1 p = 1 As we have been seen, x, y, z and p are all scalar variables & the running time is constant irrespective
How many nodes in a tree have no ancestors 1 node in atree have no ancestors.
In computer programming, Trees are utilized enormously. These can be utilized for developing database search times (binary search trees, AVL trees, 2-3 trees, red-black trees), Gam
Consider a linked list of n elements. What is the time taken to insert an element after an element pointed by some pointer? O (1)
extra key inserted at end of array is called
Addition of new records in a Binary tree structure always occurs as leaf nodes, which are further away from the root node making their access slower. If this new record is to be ac
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