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RENDERING, SHADING AND COLOURING
By introducing hidden line removal we have already taken one step away from wire-frame drawings towards being able to realistically model and display 3-D objects. Perhaps the biggest step down that road comes when attempting to "colour in" our simple line drawings. The various algorithms for rendering, the process of applying lighting, colouring, shadow and texture to an object or scene in order to obtain a realistic image, are all based to a greater or lesser extent on the study of the physical properties of light. In this unit we shall examine various properties of light and the way it interacts with objects and develop some simple mathematical models of its behaviour. It is worth setting the following discussion in the context of our system as developed so far. Currently our 3d model is made up of surfaces, each of which we represent on the screen by drawing its outline. If we wanted to shade each polygon ("colour it in") what color would we use? What we basically are trying to achieve in this chapter is to derive a method for calculating that colour. Figure 3.16 shows the difference between a wire-frame representation and a simple rendered version
#What is the pointer
Write an assembly program to separate the number of positive numbers and negative numbers from a given series of signed numbers.
Write an algorithm to add an element at the end of circular linked list. Algorithm to Add the Element at the End of Circular Linked List. IINSENDCLL( INFO, LINK, START, A
Best - Fit Method: - This method obtains the smallest free block whose size is greater than or equal to get such a block by traversing the whole free list follows.
MID SQUARE METHOD
Your objective is to write a generic doubly linked list class called CS228LinkedList that implements the List interface and uses a type variable T. All methods except for subList a
Example: Assume the following of code: x = 4y + 3 z = z + 1 p = 1 As we have been seen, x, y, z and p are all scalar variables & the running time is constant irrespective
What do you understand by structured programming Structured Programming This term is used for programming design that emphasizes:- (1) Hierarchical design of programmi
Multidimensional array: Multidimensional arrays can be defined as "arrays of arrays". For example, a bidimensional array can be imagined as a bidimensional table made of elements,
Game trees An interesting application of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc. We can picture the sequence of possible moves by m
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