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O/R mapping is well suited for read, change, write centric applications and not suited for write centric applications where data is seldom read. Although this was usually true of many earlier O/R mapping frameworks, most today give for efficient paths of performing large batch style write operations. O/R mapping tools/frameworks give you to model inheritance, composition and association class relationships. O/R mapping tools work well in 85-90% of cases. Use basic database features like triggers, stored procedures etc, when O/R mapping is not appropriate. Keep in mind that no one shape fits all solution. O/R mapping tools/frameworks allow your program to be:
Draw an inheritance hierarchy to represent a shoe object. The base class should have derived classes of Dress Shoes, Tennis Shoes and Boots.
Give an example for Passing Arguments to Methods ? class Car { String licensePlate = ""; // e.g. "New York 543 A23" double speed = 0.0; // in kilometers per h
A NEW Dynamic Website I have the subsequent requirement which needs to be designed in 30 days (Max). 1) Construct a website which is a dynamic, means allow me to change conte
Need to develop Chat application for j2me and I want Image Processing code Project Description: We want a chat application for a community website. Image processing and co
Explain Arithmetic Promotion and Binary Operations? An int divided through an int is an int, and a double divided by a double is a double, but what about an int divided by a do
I just finished a small tutorial on JSP and servlet now I was looking for some assignments so that I can try my hands on
Assignment Help >> JAVA Programming Learning Outcomes: 1. Use different program control statements in a programming language 2. Demonstrate the use of arrays with a programming
In this assignment you will create a graphical reverse polish notation calculator using a stack data structure. A reverse polish notation calculator allows you to perform chain ca
What Is a Socket in Java Networking and RMI? Ans) A socket is one end-point of a two-way communication link among two programs running on the network. A socket is bound to a por
Instructions Modify the program so that the computer will generate moves for the ‘O' player (it must continue to accept user input for ‘X'). A simple way to do this is to use a
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