Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Illumination Model - Polygon rendering and ray tracing methods
Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object to our eyes and such phenomenon in turn fins out the color perceived by a thing. Hence, if white light is incident on an object then if such object absorbs blue and green light so we shall perceive this as being red. The colour of the light incident on the surface will find out the colour perceived via the viewer, for illustration, if you notice red rose in blue light so this will appear black since all blue rays are absorbed through the object and nothing is reflected consequently it appears black. As the same, it is the reflectance of the object surface which determines such an object will appear shining or dull; whether the object absorbs a high percentage of the light incident on it so it will show dull whereas if it reflects a huge percentage of the light falls on it so it will show as shiny or glossy. For instance, the surface would be perceived as black because a red surface absorbs green and blue, if green light were to shine on a red surface.
Thus, to produce realistic computer-generated images of solid opaque objects the diverse interactions of light along with a surface have to be accounted for, in several form of reflected light and for such the Illumination Model is the gift to Computer Graphics from Physics, that will us assist to attain realism in any graphic scene. An illumination model is also termed as lighting model and sometimes considered to as shading model that is utilized to compute the intensity of the light i.e. reflected at a specified point on surface of an object.
Distinguish between uniform scaling and differential scaling? When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain
Cases of clip a line segment-pq Case 1: As we determine a new value of t E that is value of parameter t for any potentially entering (PE) point we select t max as: t max
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
What is character generation and explain it''s two method: 1> Bitmap method 2> outline method.
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br
Question: (a) (i) Give four reasons to explain why are the bitmap images unsuitable for use in a high end print production workflow. (ii) An eps file has two main parts,
Digital audio comprises audio signals stored in a digital format. Particularly, the term encompasses the subsequent: 1) Audio conversion: 1. Analogue to digital conversi
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd