Hue and saturation, Computer Graphics

Assignment Help:

Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an object, some frequencies are absorbed and some are reflected by the object. The combination of reflected frequencies decide the color of the object. If the lower frequencies are predominant in the reflected frequencies, the object color is red. In this case, we can say that the perceived light has a dominant frequency at the red end of the spectrum, therefore, the dominant frequency decides the color of the object. Due to this reason dominant frequency is also called hue or simply the color. Apart from the frequency there are two more properties which describe various characteristics of light. These are brightness and saturation (purity). The saturation describes the purity of the color. Conversion Between HSV And RGB Models It HSV color parameters are made available to a user of a graphics package, these parameter are transformed to the RGB settings needed for the color monitor. To determine the operations needed in this transformation, we first consider how the HSV hex cone can be derived from the RGB cube. The diagonal of this cube from black (the origin) to white corresponds to the v axis of the hex cone. Also, each sub cube of the RGB cube corresponds to a hexagonal cross- sectional area of the hexatone. At any cross section, all sides of the hexagon and all radial lines from the V axis to any vertex have the value V. For any set of RGB values, V is equal to the maximum values in this set. The HSV point corresponding to the set of RGB values lies on the hexagonal cross section at value V. Parameters S is then determined as the relative distance of this point from the V axis. Parameter H is determined by calculating the relative position of the point within each sextant of the hexagon. An algorithm for mapping any set of RGB values into the corresponding HSV values is in the following procedure. We obtain the transformation from HSV parameters to RGB parameters by determining the inverse of the equations in RGB To HSV procedure. These inverse operations are carried out for each sextant of the hex cone. The resulting transformation equations are summarized in the following algorithm. 

 

 


Related Discussions:- Hue and saturation

Scaling, Scaling, shear, reflection and Viewing coordinates 1) Scaling,...

Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D.    2)  Viewing coordinates are the coordinates

What are the different types of parallel projections, What are the differen...

What are the different types of parallel projections?  The parallel projections are basically divided into two types, depending on the relation among the direction of projectio

Bezier curves, find out points to the given control points

find out points to the given control points

Non-zero accelerations - computer animation, Non-Zero Accelerations - Compu...

Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta

Area subdivision method-obscures the continuing two surface, Assume here ar...

Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,

Important points about the illumination model, Important points about the i...

Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute

Input and hardcopy devices - 2d shape primitives, Input and Hardcopy Device...

Input and Hardcopy Devices  This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca

Digital audio comprises audio signals, Digital audio comprises audio signal...

Digital audio comprises audio signals stored in a digital format. Particularly, the term encompasses the subsequent: 1)   Audio conversion: 1.   Analogue to digital conversi

Sound editing programs, Sound Editing Programs; Sound editing tools for bo...

Sound Editing Programs; Sound editing tools for both digitized and MIDI sound; by that you see music and also hear it. Through drawing a representation of a sound in fine growths,

Bresenham line generation algorithm for positive slope, Bresenham Line Gene...

Bresenham Line Generation Algorithm for Positive Slope (BLD algorithm for positive slope (0 - If slope is negative then utilize reflection transformation to transform the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd