Hue and saturation, Computer Graphics

Assignment Help:

Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an object, some frequencies are absorbed and some are reflected by the object. The combination of reflected frequencies decide the color of the object. If the lower frequencies are predominant in the reflected frequencies, the object color is red. In this case, we can say that the perceived light has a dominant frequency at the red end of the spectrum, therefore, the dominant frequency decides the color of the object. Due to this reason dominant frequency is also called hue or simply the color. Apart from the frequency there are two more properties which describe various characteristics of light. These are brightness and saturation (purity). The saturation describes the purity of the color. Conversion Between HSV And RGB Models It HSV color parameters are made available to a user of a graphics package, these parameter are transformed to the RGB settings needed for the color monitor. To determine the operations needed in this transformation, we first consider how the HSV hex cone can be derived from the RGB cube. The diagonal of this cube from black (the origin) to white corresponds to the v axis of the hex cone. Also, each sub cube of the RGB cube corresponds to a hexagonal cross- sectional area of the hexatone. At any cross section, all sides of the hexagon and all radial lines from the V axis to any vertex have the value V. For any set of RGB values, V is equal to the maximum values in this set. The HSV point corresponding to the set of RGB values lies on the hexagonal cross section at value V. Parameters S is then determined as the relative distance of this point from the V axis. Parameter H is determined by calculating the relative position of the point within each sextant of the hexagon. An algorithm for mapping any set of RGB values into the corresponding HSV values is in the following procedure. We obtain the transformation from HSV parameters to RGB parameters by determining the inverse of the equations in RGB To HSV procedure. These inverse operations are carried out for each sextant of the hex cone. The resulting transformation equations are summarized in the following algorithm. 

 

 


Related Discussions:- Hue and saturation

Describe the elements of design pattern, Question: (a) Using suitable ...

Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h

What is automatic data capture, Automatic Data Capture There are numero...

Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp

Gourand shading, what is ray tracing algorithm in hidden surface removal

what is ray tracing algorithm in hidden surface removal

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Composite transformation, program to prove 2 consecutive rotation & scaling...

program to prove 2 consecutive rotation & scaling are additive in nature

Explain the process of making of lcd, Explain the process of making of LCD ...

Explain the process of making of LCD An LCD is made with either a passive matrix or an active matrix (a polysilicate layerprovides thin film transistors at each pixel, allowing

Persistence of phosphor - display devices, Persistence (of phosphor) - Disp...

Persistence (of phosphor) - Display devices Time it takes the emitted light from screen to decay to one-tenth of its original intensity. The point where an electron gun strikes

Explain what you understand by corporate style guide, Question 1: (a) ...

Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You

Computational algorithm for simulating physical system, computational algor...

computational algorithm for simulating the behavior of different physical and mathematical systems Monte Carlo methods are an extensively utilized class of computational algor

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd