How to draw polygons in java, JAVA Programming

Assignment Help:

How to draw Polygons in java?

In Java rectangles are defined through the position of their upper left hand corner, their height, and their width. Therefore it is implicitly supposed that there is in fact an upper left hand corner. Not all rectangles have an upper left hand corner. For example consider the rectangle below.

Where is its upper left hand corner? What's been supposed so far is that the sides of the rectangle are parallel to the coordinate axes. You can't yet handle a rectangle which been rotated at an arbitrary angle.
There are a few other things you can't handle either, triangles, rhombuses, stars, kites, octagons and more. For take care of this broad class of shapes Java has a Polygon class.

Polygons are defined through their corners. No assumptions are made about them except in which they lie in a 2-D plane. The primary constructor for the Polygon class is

public Polygon(int[] xpoints, int[] ypoints, int npoints)

xpoints is an array which contains the x coordinates of the polygon. ypoints is an array in which contains the y coordinates. Both should have the length npoints. Therefore to construct a 3-4-5 right triangle along with the right angle on the origin you would type

int[] xpoints = {0, 3, 0};
int[] ypoints = {0, 0, 4};
Polygon myTriangle = new Polygon(xpoints, ypoints, 3);
To in fact draw the polygon you use java.awt.Graphics's drawPolygon(Polygon p) method inside your paint() techniques like this:

g.drawPolygon(myTriangle);
You could pass the arrays and number of points directly to the drawPolygon() method if you prefer:
g.drawPolygon(xpoints, ypoints, xpoints.length);
There's also an overloaded fillPolygon() method. The syntax is exactly as you expect:
g.fillPolygon(myTriangle);
g.fillPolygon(xpoints, ypoints, xpoints.length());
nt rectLeft = appletWidth/2 - i*appletWidth/16;
int rectTop = appletHeight/2 - i*appletHeight/16;
g.fillOval(rectLeft, rectTop, rectWidth, rectHeight);
}

}

}
The .class file that draws this image is only 684 bytes. The equivalent GIF image is 1,850 bytes, almost three times larger.

Almost all the work in this applet consists of centering the enclosing rectangles within the applet. The lines in bold do that. The first two lines just set the height and the width of the rectangle to the suitable fraction of the applet's height and width. The further two lines set the position of the upper left hand corner. Once the rectangle is positioned, drawing the oval is simple.


Related Discussions:- How to draw polygons in java

A service locator, J2EE prepares use of the JNDI interface to access differ...

J2EE prepares use of the JNDI interface to access different resources like JMS, JDBC, EJB etc. The client finds up for these resources through the JNDI look-up. The JNDI look like

Java error handling mechanism, Errors: When a dynamic linking failure or ...

Errors: When a dynamic linking failure or some other "hard" failure in the virtual machine happens, the virtual machine gives an Error. Typical Java programs could not find Error

Explain the ? operator in java, Explain The ?  operator in Java ? The...

Explain The ?  operator in Java ? The value of a variable frequent depends on whether a particular boolean expression is or is not true and on nothing else. For example one ge

What is the actionform, ActionForm is javabean which shows the form inputs ...

ActionForm is javabean which shows the form inputs containing the request parameters from the View referencing the Action bean.

Game, any example of games that is created by java ?

any example of games that is created by java ?

Explain the basic applet life cycle, Explain the Basic Applet Life Cycle ? ...

Explain the Basic Applet Life Cycle ? 1. The browser reads the HTML page and seraches any tags. 2. The browser parses the tag to search the CODE and possibly CODEBASE att

Series, Write a Java program to find the sum of 1+3+5+…. , for 10 terms in ...

Write a Java program to find the sum of 1+3+5+…. , for 10 terms in the series.

Java remote method invocation (RMI) architecture, Java Remote Method Invoca...

Java Remote Method Invocation (RMI): It gives a way for a Java program on one machine to interact with objects residing in different JVMs. The important blocks of the RMI arc

Prepare an android keyboard, Prepare an android keyboard Project Descrip...

Prepare an android keyboard Project Description: I want to prepare an android keyboard that have many features.( i will describe later) I want the full app and a trial ver

Myfirstprogram in java, The purpose of this assignment is to help you learn...

The purpose of this assignment is to help you learn the Java environment and practice I/O instructions, assignment, and simple arithmetic operators. Teams: The assignment can

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd