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Question :
(a) List and describe important aspects to take into consideration when looking at paper for print.
(b) Describe clearly the meaning of the following words:
I. Resolution II. Drop Caps III. Clipping Path
(c) Describe clearly how graphics output changes according to DPI
(d) A few desktop printers can print edge-to-edge that means they can apply ink or toner right up to the edge of the paper. Somehow, most desktop printers tend to leave a white space on the actual print area. I. Describe why this may sometimes occur II. Give a solution to solve this kind of printing problem
Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp
Question 1: (a) Explain in detail what you understand by the term image compositing and where it is more often used? (b) You are given 3-5 images to make a photo montage/ima
pagemaker is a image editor
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Ray Tracing - polygon rendering and ray tracing methods "Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates its
Progressive Scan: Progressive or non-interlaced scanning is a process which displays, transmits or stores moving images wherein, the lines of all frame are drawn in order. It is i
Relation between 2-D Euclidean system and Homogeneous coordinate system Suppose that P(x,y) be any point in 2-D Euclidean system. In HCS, we add a third coordinate to the poin
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
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