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A: In C, encapsulation was completed by making things static in a compilation unit or module. It prevented another module from accessing the static stuff. (Incidentally, now static data at file-scope is deprecated in C++: don't do that.)
Unluckily this approach doesn't support multiple instances of the data, as there is no direct support for making multiple instances of a module's static data. If multiple instances were required in C, programmers typically utilized a struct. But unluckily C structs don't support encapsulation. It exacerbates the tradeoff among safety (information hiding) and usability (multiple instances).
In C++, you can have multiple instances and encapsulation both via a class. The public part of a class has the class's interface, which normally contains the class's public member functions and its friend functions. The private or/ and protected parts of a class have the class's implementation, typically which is where the data lives.
The end result is similar to an "encapsulated struct." It decrees the tradeoff between usability (multiple instances) and safety (information hiding).
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For your class to work properly, you'll need to define appropriate constructors, extract and insert operators, and of course arithmetic operators. (If you wanted to use it as a gen
#include stdio.h> #include conio.h> #include string.h> void del(char[],char *); main() { char str[30],ch,*pp; clrscr(); p
1 Aims The main purpose of the assignment is to let you practice the following programming techniques: perform operations on pointers to basic and more complex types;
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Is there any difficulty with the following : char*a=NULL; char& p = *a;? A: The result is indeterminate. You must never do this. A reference has to always refer to some object.
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Tell what the derived class inherits or doesn't inherit? A: Inherits: - All data member defined in the parent class (even though such members might not always be accessible
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