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How can you pass a struct by reference in e?
The question is phrased in a tricky way because passing by reference is the default and only possible way to pass structs in e. In other words, each time you call a method with a struct parameter, the method gets the original copy, and any modifications it does will persist even after it returns. To pass a struct by value you can use deep_copy() to clone it. In C/C++ you could stop a calling function from modifying a parameter by explaining that function parameter as const. It is too bad that doesn't support const as well...
Permanently resident pages: Every virtual memory systems have memory areas that are "pinned down", for example cannot be swapped out to secondary storage, for instance:
Q. Explain about Two-pass assembler? Assemblers usually make two or more passes through a source program in order to resolve forward references in a program. A forward referenc
CGI and JAVA are fundamentally dissimilar, and for most applications are NOT interchangable. CGI is a protocol for running programs on a WWW server. Whilst JAVA can also be us
Q. Explain about fundamental nature of a Computer? The fundamental nature of a Computer is as an information transformer. So a computer should be able to take input and process
Question: 1. In Flash, what is the purpose of a motion guide layer? 2. Differentiate between Motion and Shape tween. 3. Give the steps to create a layer mask in flash.
Gordon Grant, majority shareholder and Chief Executive Officer of Finance-IT Ltd, is determined to be one of the entrepreneurs making money out of the recession. He started the fir
Discuss two main approaches to reuse free memory area in a heap. Two major approaches to reuse free memory area in a heap are: First-fit: Allocate the first hole which i
What are the gates required to build a half adder ? Ans. The gates needed to build a half adder are EX-OR gate and AND gate as shown below the logic diagram of half adder:
Why Build and fix model is considered as ad-hoc software development model?
What is assembly language? A complete set of symbolic names and rules for the use of machines comprise a programming language, usually referred to as an assembly language.
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