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How can you pass a struct by reference in e?
The question is phrased in a tricky way because passing by reference is the default and only possible way to pass structs in e. In other words, each time you call a method with a struct parameter, the method gets the original copy, and any modifications it does will persist even after it returns. To pass a struct by value you can use deep_copy() to clone it. In C/C++ you could stop a calling function from modifying a parameter by explaining that function parameter as const. It is too bad that doesn't support const as well...
How are problems of clock skew minimized? Clock skew, when done right, can also benefit a circuit. This can be intentionally introduced to reduce the clock period, at that the
With reference to telephone traffic, explain the terms GOS. GOS: in loss systems, the traffic carried through the network is usually lower than the actual traffic offered to
write a program insert and remove value in queue.
design a dfa which accept all the string over a and b ending with ab or ba
Q. What is the Future of Hyper threading? Current Pentium 4 based MPUs employ Hyper-threading however next-generation cores, Conroe, Merom and Woodcrest will not. As some have
Differentiate between logical address and physical address. A logical address is the address of the data word or instruction as used by a program (it includes the use of base
Requirements You are required to program (in a high level language such as C, C++, Java) and implement a cache simulator which will have the following inputs and outputs:-
Q. Illustrate the FTP commands? FTP includes many commands however only few are used to retrieve a file. A user is required to understand the three basic commands to connect to
Calculate the number of trunks that can be supported on a time multiplexed space switch given that, 32 channels are multiplexed in each stream, while the control memory access time
What are SIMM and DIMM? SIMM are Single In-Line Memory Module. DIMM is Dual In-Line Memory Modules. Such modules are an assembly of various memory chips on a separate small boa
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