Handling mouse input, Computer Graphics

Assignment Help:

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in your program.

There are three main tasks that you need to consider when implementing this program:

1. Identifying the numerical values, boolean values, and graphical objects that you will need to use in your program and declaring the fields for them.

2. Initializing the fields above to reflect the initial game state and add the graphical objects to the canvas.

3. Responding to a mouse click from the player and performing the appropriate logic to execute their turn. any method in the class.

What fields do you need? First, think about what you need to store the state of the game.  We can identify three numerical values: the trough score, player 1's score, and player 2's score. Think about which primitive type would be best here. Are the scores fractional or
are they whole numbers?

Next, you need a way to keep track of which player's turn it is. Here are a couple strategies that you can think about: you could use an integer variable that keeps track of which player's turn it is. Or, since you only have two players, you could use a boolean value that indicates "whether or not it's player 1's turn" (or alternatively, player 2's turn).

Identifying the graphic objects should be fairly self-explanatory, based on the description above. Remember to make sure that the graphics at startup reflect the initial state of the game (the correct player should be displayed bold, for example, and the score labels should all be set to 0).

Task: Initializing the Fields

As in the other graphics programs you've seen, this initialization code can go in the run () method. Don't forget to initialize the variables that represent the game state as well as the graphical objects.

Task: Handling Mouse Input

The mouseClicked() method is where you will respond to the user clicking on one of the objects on your canvas. You need to determine which object was clicked (refer to the GUI examples shown in class) and execute the appropriate action by implementing the game rules described at the top of the assignment. Remember that you need to update both the numeric values that represent the game state as well as the labels on the screen.


Related Discussions:- Handling mouse input

Softwares and hardwares for computer animation, Softwares and Hardwares for...

Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b

Tones and tints, Q. What is the difference between tones and tints? Which o...

Q. What is the difference between tones and tints? Which one component of YIQ color model does black- and- white television use? How can you convert a ZTSC video signal to an RGB s

Numerically-controlled machines - cad and cam, Numerically-Controlled Machi...

Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi

Polygon filling algorithm - raster graphics and clipping, Polygon Filling A...

Polygon Filling Algorithm - Raster Graphics and Clipping In several graphics displays, this becomes essential to differentiate between different regions by filling them along

Explain the working of animators, Explain the working of Animators Anim...

Explain the working of Animators Animators want to create a human image that moves and interacts with its background in such a way that viewers can't tell if a specific scene i

Explain what is the bleed and its purposes, QUESTION (a) Name the space...

QUESTION (a) Name the spaces and guides in the Figure below                 (b) What is the difference between Pantone and Process colors? Elaborate (c) Explain what i

Animation, name some of the standard motion in key frames

name some of the standard motion in key frames

Important points for designing the animation sequence, Important Points for...

Important Points for Designing the Animation Sequence There are several applications which do not follow this sequence as, real time computer animations generated by vehicle dr

Write short notes on active and passive transformations, Write short notes ...

Write short notes on active and passive transformations?  In the active transformation the points x and x| show different coordinates of the similar coordinate system. Here all

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd