Handling mouse input, Computer Graphics

Assignment Help:

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in your program.

There are three main tasks that you need to consider when implementing this program:

1. Identifying the numerical values, boolean values, and graphical objects that you will need to use in your program and declaring the fields for them.

2. Initializing the fields above to reflect the initial game state and add the graphical objects to the canvas.

3. Responding to a mouse click from the player and performing the appropriate logic to execute their turn. any method in the class.

What fields do you need? First, think about what you need to store the state of the game.  We can identify three numerical values: the trough score, player 1's score, and player 2's score. Think about which primitive type would be best here. Are the scores fractional or
are they whole numbers?

Next, you need a way to keep track of which player's turn it is. Here are a couple strategies that you can think about: you could use an integer variable that keeps track of which player's turn it is. Or, since you only have two players, you could use a boolean value that indicates "whether or not it's player 1's turn" (or alternatively, player 2's turn).

Identifying the graphic objects should be fairly self-explanatory, based on the description above. Remember to make sure that the graphics at startup reflect the initial state of the game (the correct player should be displayed bold, for example, and the score labels should all be set to 0).

Task: Initializing the Fields

As in the other graphics programs you've seen, this initialization code can go in the run () method. Don't forget to initialize the variables that represent the game state as well as the graphical objects.

Task: Handling Mouse Input

The mouseClicked() method is where you will respond to the user clicking on one of the objects on your canvas. You need to determine which object was clicked (refer to the GUI examples shown in class) and execute the appropriate action by implementing the game rules described at the top of the assignment. Remember that you need to update both the numeric values that represent the game state as well as the labels on the screen.


Related Discussions:- Handling mouse input

Pears son education, What is scan conversion explain the four adverse side ...

What is scan conversion explain the four adverse side effect of scan conversion

Perspective distortion - ray tracing methods , Perspective Distortion - Pol...

Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree

Random painter graphical application, "Random Painter" uses an array to sto...

"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines.  Using an array imposes severe limitati

Photo editing, Photo Editing Photo-editing programs are paint programs...

Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,

Discuss in detail about rendering, Discuss in detail about rendering Co...

Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam

Features for good 3-dimentional modeling , Features for good 3-Dimentional ...

Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive

What are the steps to mapping artwork to an object, Question 1: (a) How...

Question 1: (a) How can you select and manipulate individual objects in a group? (b) How do you resize an object? Explain how you determine the point from which the object r

What is the standard video workflow, QUESTION 1. You are a consultant i...

QUESTION 1. You are a consultant in the field of video production and video editing. You haven been requested to participate in a debate over analog and digital video. Write

Explain the fundamentals of a compression, Question 1 Explain the funda...

Question 1 Explain the fundamental steps in digital image processing 2 Explain the terms reflection, complement and Translation with example diagrams 3 Explain about Imag

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd