Handling mouse input, Computer Graphics

Assignment Help:

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in your program.

There are three main tasks that you need to consider when implementing this program:

1. Identifying the numerical values, boolean values, and graphical objects that you will need to use in your program and declaring the fields for them.

2. Initializing the fields above to reflect the initial game state and add the graphical objects to the canvas.

3. Responding to a mouse click from the player and performing the appropriate logic to execute their turn. any method in the class.

What fields do you need? First, think about what you need to store the state of the game.  We can identify three numerical values: the trough score, player 1's score, and player 2's score. Think about which primitive type would be best here. Are the scores fractional or
are they whole numbers?

Next, you need a way to keep track of which player's turn it is. Here are a couple strategies that you can think about: you could use an integer variable that keeps track of which player's turn it is. Or, since you only have two players, you could use a boolean value that indicates "whether or not it's player 1's turn" (or alternatively, player 2's turn).

Identifying the graphic objects should be fairly self-explanatory, based on the description above. Remember to make sure that the graphics at startup reflect the initial state of the game (the correct player should be displayed bold, for example, and the score labels should all be set to 0).

Task: Initializing the Fields

As in the other graphics programs you've seen, this initialization code can go in the run () method. Don't forget to initialize the variables that represent the game state as well as the graphical objects.

Task: Handling Mouse Input

The mouseClicked() method is where you will respond to the user clicking on one of the objects on your canvas. You need to determine which object was clicked (refer to the GUI examples shown in class) and execute the appropriate action by implementing the game rules described at the top of the assignment. Remember that you need to update both the numeric values that represent the game state as well as the labels on the screen.


Related Discussions:- Handling mouse input

Multimedia tool features, Multimedia Tool Features General to nearly a...

Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont

Use the midpoint circle algorithm to get the output, Figure uses three dash...

Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func

Categories of orthographic projection, Categories of Orthographic Projectio...

Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction

What are the different types of parallel projections, What are the differen...

What are the different types of parallel projections?  The parallel projections are basically divided into two types, depending on the relation among the direction of projectio

Point clipping - 2-d viewing and clipping, Point clipping - 2-d viewing and...

Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque

Optical character recognition software, Optical Character Recognition Softw...

Optical Character Recognition Software (OCR) Frequently, you will have printed matter and the other text to incorporate in your project although no electronic text file. Along

Region filling, what is region filling? give details

what is region filling? give details

Trivial rejection case of cohen sutherland line clippings, Trivial Rejectio...

Trivial Rejection Case of cohen sutherland line clippings Case: it  is Trivial Rejection Case; if the logical intersection (AND) of the bit codes of the end points P, Q of

What are the steps involved in 3d transformation, What are the steps involv...

What are the steps involved in 3D transformation?  Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd