Handling mouse input, Computer Graphics

Assignment Help:

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in your program.

There are three main tasks that you need to consider when implementing this program:

1. Identifying the numerical values, boolean values, and graphical objects that you will need to use in your program and declaring the fields for them.

2. Initializing the fields above to reflect the initial game state and add the graphical objects to the canvas.

3. Responding to a mouse click from the player and performing the appropriate logic to execute their turn. any method in the class.

What fields do you need? First, think about what you need to store the state of the game.  We can identify three numerical values: the trough score, player 1's score, and player 2's score. Think about which primitive type would be best here. Are the scores fractional or
are they whole numbers?

Next, you need a way to keep track of which player's turn it is. Here are a couple strategies that you can think about: you could use an integer variable that keeps track of which player's turn it is. Or, since you only have two players, you could use a boolean value that indicates "whether or not it's player 1's turn" (or alternatively, player 2's turn).

Identifying the graphic objects should be fairly self-explanatory, based on the description above. Remember to make sure that the graphics at startup reflect the initial state of the game (the correct player should be displayed bold, for example, and the score labels should all be set to 0).

Task: Initializing the Fields

As in the other graphics programs you've seen, this initialization code can go in the run () method. Don't forget to initialize the variables that represent the game state as well as the graphical objects.

Task: Handling Mouse Input

The mouseClicked() method is where you will respond to the user clicking on one of the objects on your canvas. You need to determine which object was clicked (refer to the GUI examples shown in class) and execute the appropriate action by implementing the game rules described at the top of the assignment. Remember that you need to update both the numeric values that represent the game state as well as the labels on the screen.


Related Discussions:- Handling mouse input

Classification of animation process – cad and cam, Consequently some method...

Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as: First Method: In this method,

What is the diameter of screen point - display devices, Question: Suppose w...

Question: Suppose we have a video monitor with a display area measuring 12.8 inches across and 9.6 inches high.  If the resolution is 1024 by 768 and the aspect ratio is 1, what is

Removing polygons hidden through a surrounding polygon, Removing Polygons H...

Removing Polygons Hidden through a Surrounding Polygon: The key to capable visibility calculation lies actually a polygon is not visible whether it is in back of a surrounding

Graphics image processing-image processing, Graphics Image Processing: The...

Graphics Image Processing: The most generally utilized software is: Photoshop. Characteristics: I.          Most general image processing software. II.         Focuses upon

Serial line db9 connector, Main Objectives of this connector is to allow fu...

Main Objectives of this connector is to allow full duplex communication between peripherals that uses such connector such PIC Demo board, ICD2 Debugger etc. The RS32 connector pin

What is persistence and resolution, What is persistence and resolution?  ...

What is persistence and resolution?  The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence.  The maximum

What is a model sheet?, Question 1 Briefly explain the twelve principles o...

Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp

Production of animation , Historical and traditional methods for productio...

Historical and traditional methods for production of animation                                              Definition: Computer animation is a time depends phenome

Project by matlab , I am trying to do a project by matlab. which is related...

I am trying to do a project by matlab. which is related to computer vision. the name of project is (texture synthesis and image quilting), which is inspire from this paper (Efros a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd