Gui-based event-driven application program, JAVA Programming

Assignment Help:

GUI-Based Application

Objectives:  

(1)   Learning how to write a GUI-based application in Java.

(2) Learning how to write an event driven application program in Java. 

(3) Develop further understanding of object-oriented programming.  

Description:  In this programming assignment, you will write a GUI-based event-driven application program.   In  this GUI-based application you will implement a program that determines heart-rate based aerobic and anaerobic  training zones for endurance athletes.  Racing cyclists, for example, will maintain heart rates just below their anaerobic threshold  for hours at a time.  This capability comes from training in various zones which are based upon an individual's maximum heart rate (MHR).  Most high-level training regimes classify five different training zones.  These zones are classified as follows:

    Zone 1 = 50% - 60% of MHR 

    Zone 2 = 60% - 70% of MHR

    Zone 3 = 70% - 80% of MHR

     Zone 4 = 80% - 90% of MHR

    Zone 5 = 90% - 100% of MHR  

While an exact value for MHR requires controlled laboratory testing, an individual's theoretical MHR can be fairly accurately approximated according to the following formula:  

  MHR = 210 - (half_your_age) - (5% x weight_in_pounds) + SF

 where SF = 0 if female and 4 if male  

Your GUI-based  application should ask the user to input the three necessary pieces of information (age, weight in pounds, sex) and produce as output the recommended heart rates for  each of the five training zones as well as the calculated theoretical maximum heart rate for the user.  

For this program your GUI should look exactly like the one shown below:

1230_GUI-based application in Java.png

Restrictions:

Your .java file shall begin with header comments containing the following information: 

/*  Name: 

     COP 3330 - Summer 2011

     Assignment title: Program  #4: GUI-based Even-driven Application

     Date:   July 17, 2011

*/  

Your GUI window must be properly sized by your code to receive full-credit on the  program.  Do not resize/reshape  your GUI-window by dragging it with the mouse. You must use a FlowLayout manager for this assignment.  

The UML class diagram for the HeartRateZones class looks like the one shown below.  Note that this diagram is incomplete...you will add more class variables, instance variables, and methods  that are not shown here.

 


Related Discussions:- Gui-based event-driven application program

JAVA APPLET GAMES, WHAT IS THE INTRODUCTION OF JAVA APPLET GAMES IN CONNECT...

WHAT IS THE INTRODUCTION OF JAVA APPLET GAMES IN CONNECT4

Explain the three benefits of access protection, Explain the Three Benefits...

Explain the Three Benefits of Access Protection ? Access protection has three major benefits: 1. It permits you to enforce constraints on an object's state. 2. It gives a si

Java program to calculate the commercial value of the stamps, You are asked...

You are asked to write a Java program to calculate the commercial value of the stamps owned by a philatelist. Each philatelist has a name and a collection of stamps. The stamps can

What is bit-mapped or raster graphics, What is Bit-Mapped or Raster Graphic...

What is Bit-Mapped or Raster Graphics? Similar as object-oriented graphics, refers to software and hardware which use geometrical formulas to represent images. The other techni

What are the advantages of multimedia presentations, What are the advantage...

What are the advantages of multimedia presentations? Write any five. Multimedia presentation is a excellent tool for effective communication: Advantages: 1. Easy to make l

Design a game in java, The game of Kala is played on a rectangular board: ...

The game of Kala is played on a rectangular board: In front of each player are six pits numbered 1 to 6 (called the 'side pits'). To the right of a player's side pits is a

Application for minesweeper, This program will help you start doing GUI pro...

This program will help you start doing GUI programming, and is a good example of 2D arrays. Mine Sweeper is a classic game that is played on a 2D grid of cells. At the beginning of

What is overloading explain with an example, What is Overloading explain wi...

What is Overloading explain with an example? Overloading is while the similar method or operator can be used on several different kinds of data. For example the + sign is used

Roster entries in chat application, The roster lets you keep track of the a...

The roster lets you keep track of the availability ("presence") of other users. A roster also allows you to organize users into groups such as "Friends" and "Co-workers". Other IM

How many ways are there to call a function in a program, How many ways are ...

How many ways are there to call a function in a program? Explain with example? Two Ways of Calling Functions: Functions do not run automatically. While the page loads, every

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd