Greedy search-artificial intelligence, Basic Computer Science

Assignment Help:

Greedy Search-artificial intelligence:

If we have a heuristic function for states, as defined above, then we may simply measure each state with respect to this measure and order the plan items in terms of the score of the state in the item. So, at every stage, the agent determines which state scores lowest and puts agenda items on the top of the plan which contain operators acting on that state. Like this, the most promising nodes in a search space are expanded before the less promising ones. This is a type of best first search known particularly as a greedy search.

In some situations, a greedy search may lead to a solution very rapidly However, a greedy search can frequently go down blind alleys that look promising to start with, but ultimately don't lead to a solution. Often the best states at the beginning of a search are actually really quite poor in comparison to those further in the search space. One way to counteract this blind-alley effect is to turn off the heuristic until a amount of the search space has been enclosed, so that the truly high scoring states can be identified. Another problem with a greedy search is that the agent will have to keep a record of which states have been explored in order to avoid repetitions (and ultimately end up in a cycle), so greedy search might keep all the agenda items it has undertaken in its memory. Also, this search method is not optimal, because the optimal solution can have nodes on the path which score faultily for the heuristic function, and thus a non-optimal solution will be found before an optimal one. (Remember that the heuristic function only estimates the path cost from a node to a solution).

 


Related Discussions:- Greedy search-artificial intelligence

Input devices, Input Devices Keyboard Keyboard is the dev...

Input Devices Keyboard Keyboard is the device through which the commands, instructions required for execution of a program is entered. It consists of a number of

Logic instructions , They are used to act upon logic operations on the oper...

They are used to act upon logic operations on the operators. AND OR, NEG NOT TEST XOR AND INSTRUCTION Function: It acts upon the conjunction of the operators bit by bit. Syntax: A

Third generation of computers, THE THIRD GENERATION (1966-1975) ...

THE THIRD GENERATION (1966-1975) The introduction of IBM-360 series of computers in 1965 marked the beginning of this generation. The transistors were replaced by solid

Assignment, Hi I have an assignment can you help me ?

Hi I have an assignment can you help me ?

ToDoMenu, In this assignment, you should create a class called ToDoMenu whi...

In this assignment, you should create a class called ToDoMenu which has a main method that contains the code that implements a command-line menu for managing a collection of ToDoIt

Short program to practice assembly language loops, Purpose of Code This...

Purpose of Code This is a short program to practice assembly language loops and if/else statements. You will use various jump commands and the cmp instruction.  The progra

Algorithm and flowchart, Write an alogorithm to calculate the right angled ...

Write an alogorithm to calculate the right angled triangle

With an example, Question 1 With an example, illustrate the concept of ext...

Question 1 With an example, illustrate the concept of extern variable Question 2 What is the difference between pointer variable and simple variable? Question 3 Give the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd