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Graphics Hardware - Computer aided Design
Despite with which advance graphic software you are working along with, if your output device is not well or hardware handling which software is not well so ultimate result will be not fine as it could be. We want to say, hardware also control the world of graphics. Consequently, let us discuss a few hardware devices that help us to work along with graphic packages.
Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
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explain about raster in cg
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Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal
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