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Graphics Hardware - Computer aided Design
Despite with which advance graphic software you are working along with, if your output device is not well or hardware handling which software is not well so ultimate result will be not fine as it could be. We want to say, hardware also control the world of graphics. Consequently, let us discuss a few hardware devices that help us to work along with graphic packages.
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Types of Formats It is significant to distinguish among a file format and a codec. Although most audio file formats support merely one audio codec, a file format may assist mul
Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou
Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
Q. What are Bezier cubic curves? Derive their properties. OR What are Bezier cubic curves? Derive these properties. Also show that the sum of the blending functions is identical
i want to learn how to programme
Light Pen - input and output devices It is a pointing device. This has a light sensitive tip that is excited while the light is emitted and an illuminated point upon the disp
Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
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