Graphic primitives, Computer Graphics

Assignment Help:

Graphic Primitives

In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discussed the restrictions of these display devices. In Raster Scan display device, that we have discussed in the previous section, the picture information is accumulated in the frame buffer, the thought of frame buffer conveys as the information for the image to be projected upon the screen is accumulated in the form of 0s and 1s, in respective pixels activate and deactivate on the display and this is the concept itself that contributes to the discreteness inside the picture under display. Consequently, in this section we are aimed at extend our discussion to algorithms that are responsible for real display of the geometries as line and circle upon display devices, hence there is reduces in discreteness and thus, more realistic completed image is the outcome.

OBJECTIVES

After going through this unit, you should be able to:

  • Illustrate the Line Generation Algorithm;
  • Apply Line Generation Algorithm to practical problems;
  • Illustrate the different types of Line Generation Algorithm;
  • Explain Circle Generation Algorithm;
  • Apply Circle Generation algorithm to practical problems;
  • Illustrate the different types of Circle Generation Algorithms;
  • Illustrate Polygon fill algorithm, and
  • Explain Scan Line Polygon fill algorithm.

Related Discussions:- Graphic primitives

Do we have need of to generate full circumference of circle, 1.   Do we hav...

1.   Do we have need of to generate the full circumference of the circle utilizing the algorithm or  can we can produces it in a quadrant or octant only and after that utilization

Scaling, uniform scaling and differential scaling with the help of diagram

uniform scaling and differential scaling with the help of diagram

Vertices of bezier curve find out 3 points on bezier curve, Specified p 0 ...

Specified p 0 (1, 1): p 1 (2, 3); p 2 (4, 3); p 3 (3, 1) as vertices of Bezier curve find out 3 points on Bezier curve? Solution : We consider Cubic Bezier curve as: P (

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Line segment that joining by using bresenham line algorithm, Sketch Line Se...

Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit

What are the steps involved in 3d transformation, What are the steps involv...

What are the steps involved in 3D transformation?  Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation

Interactive Computer Graphics, Explain the different input modes used in in...

Explain the different input modes used in interactive computer graphics.

Define addressability, What is meant by Addressability?  The Addressabi...

What is meant by Addressability?  The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the

Use of interactive multimedia in education, Use of Interactive Multimedia i...

Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,

Key frame systems, Ask questionkms eey frame syst #Minimum 100 words accept...

Ask questionkms eey frame syst #Minimum 100 words accepted#

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd