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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an
Essentialily of Computer Simulation You may want to understand why to do simulation? Is there any one way to perform the tasks? To converse these matters lets briefly discuss
Where the video controller is used? A special purpose processor, which is used to control the operation of the display device, is called as display controller or video control
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Explain the merits and demerits of Penetration techniques. The merits and demerits of the Penetration techniques are as follows: It is an inexpensive method. It h
what languge do computers speak
Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0 c) Draw the projection of unit cube for all transfor
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4
Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv
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