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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
issues in scan conversion
i want to learn how to programme
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
Question (a) List any four audio file formats you know. (b) UTMDigitlab ltd, specialized in digitizing sound, converts an audio stream of the latest album of Shakira into
Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually
Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh
Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o
What are the steps involved in 3D transformation? Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation
3Dstudio - Softwares for computer animation 3DStudio is a 3-D computer graphics programmed. 3DStudio runs on personal computers. This is relatively simple to use. Several schoo
Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi
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