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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
Explain depth buffer method
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP
Q. Explain the concept of area subdivision method. Write the conditions, when no further subdivision is needed and how we can test these condition. Ans. Area Subdivision Th
What is uniform rational splines
Windowing Transformations - Raster Graphics and Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be
Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou
Applications of Ray Tracing Thus, you might ask, just what practical utilizes does ray tracing have: a) For vision research, simulation of real-world phenomena, b) Medica
Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
what are the steps involved in 3d transformation explain
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