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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
what is shearing transformation?
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
basic video controller operations
what is fixed point scaling?
Assumption for Diffuse Reflection - Polygon Rendering i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie
Ask questionkms eey frame syst #Minimum 100 words accepted#
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.
Cases for Subdivisions of Polygon No additional subdivisions of a particular area are desired, if one of the subsequent conditions is true as: Case 1: All the polygons ar
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
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