Gourand shading, Computer Graphics

Assignment Help:

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation:  (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line. 

 

 


Related Discussions:- Gourand shading

General perspective transformation, General Perspective transformation w.r....

General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP

Concept of area subdivision method, Q.   Explain the concept of area subdiv...

Q.   Explain the concept of area subdivision method. Write the conditions, when no further subdivision is needed and how we can test these condition. Ans. Area Subdivision Th

B splines, What is uniform rational splines

What is uniform rational splines

Windowing transformations - raster graphics and clipping, Windowing Transf...

Windowing Transformations - Raster Graphics and  Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Applications of ray tracing - modeling and rendering , Applications of Ray ...

Applications of Ray Tracing Thus, you might ask, just what practical utilizes does ray tracing have: a) For vision research, simulation of real-world phenomena, b) Medica

Three dimensional transformations, Three Dimensional Transformations A ...

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations

Basics of animation - computer animation, Basics of Animation - Computer an...

Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics

Question, what are the steps involved in 3d transformation explain

what are the steps involved in 3d transformation explain

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd