Gourand shading, Computer Graphics

Assignment Help:

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation:  (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line. 

 

 


Related Discussions:- Gourand shading

Algorithm scan-line, Algorithm (scan-line): For each scan line perform ...

Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background

For orthographic parallel projection, For orthographic parallel projection:...

For orthographic parallel projection:    glOrtho(left, right, bottom, top, near, far);  glOrtho2D(left, right, bottom, top);    Here left, right define the x-direction ex

Test for checking disjoint polygons by using of min-max test, Test For chec...

Test For checking Disjoint Polygons by using of Min-max Test Test 1: For checking disjoint polygons by using of Min-max test. Assume that you have two polygons as P1 and

Representation schemes used in three dimensional object, What are the vario...

What are the various representation schemes used in three dimensional objects?  Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se

Find out average unit normal vector at each polygon vertex, To find out ave...

To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging

Cel animation - computer animation, Cel Animation - Computer Animation ...

Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a

List five different area of application of computer graphics, Question: Lis...

Question: List five different areas of applications of computer graphics Answer: Five major areas of applications of computer graphics are:  i) Study of molecular structures.

How to identify window area - raster graphics and clipping, A convex polygo...

A convex polygonal region having n- vertices {P 0 , P 1 , P 2 ..., P n - 1 , P n , P 0 } or lattice points to be identified by the user includes the convex window area. To be exact

Types of authoring tools in multimedia, Types of Authoring Tools Autho...

Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd