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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr
what is fixed point scaling? how composit transformation techniques works on it
What is Raster Scan Display A raster scan display device using CRT on the other hand directs the electron beam across the screen, one row at a time from top to bottom. In a ra
QUESTION (a) Draw and explain the block diagram of a Digital Signal Processing System for an analog signal. (b) Draw the pictorial representation of the signals at each leve
Constant intensity shading OR Flat shading In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the
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what are three features to use to create your flyer to market?
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points; 2. modify the value (drag along x, y, or z) of a point; 3. display
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