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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
Curve Clipping and Character Clipping As you proceed further, you would see that the methods for curve clipping and character clipping have also been developed based on boundin
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
What is run length encoding? Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege
Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
How we create virtual reality images for use on a computer system When a virtual tour of, for instance, a house is shown on a website the images need to be first created and th
what is graphical notation
what is interlaced and non interlaced?
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