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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The
logical classification of input device
Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec
Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of
What do you mean by emissive and non-emissive displays? The emissive display changes electrical energy into light energy. The plasma panels, thin film electro-luminescent disp
Multimedia as the name suggests MULTI and MEDIA utilizes some media for example: text, graphics, audio, video and also animation, to convey information. Multimedia also consider to
Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel. Picture definition is kept in a memory area c
Simulation: There are several things, places and events people cannot witness in first person. There are a lot of causes for this. Several may happen too rapidly, several may be t
Explain depth buffer method
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
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