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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b) Assessment or testing of the students to
Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
PIXEL PAINT: The pixel paint file format permits a document to be opened in the pixel paint and pixel paint professional graphics application. Such format permits you to identify
what is image precision in computer graphics
Important Points for Designing the Animation Sequence There are several applications which do not follow this sequence as, real time computer animations generated by vehicle dr
10 Knowledge Management checklist
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
Soft Image and Strata Studio - Computer Animation SoftImage It is the one of most well known computer animation software packages. It is used in several top production
Explain the concept of t he frame buffer
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