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Geometric tables - Polygon Tables
1) Vertex table: Keep vertices' coordinates values in the object.
2) Edge table: Keep pointers back in to the vertex table for identification of the vertices related to all polygon edges.
3) Polygon table or polygon surface table: Keep pointers back in the edge table for consideration of the edges associated to the polygon surface under construction.
This tabular representation of a polygon surface is demonstrated in Figure. Such representations assist one to rapidly refer to the data associated to a polygon surface. Also, while the data is put for processing then the processing can be fairly efficient, leading to efficient display of the object under identification.
Types of Animation: - Procedural Animation - Representational Animation - Stochastic Animation - Behavioura
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Resolution - Display Devices On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number
Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
want the source code of this titlted program
Computer Animation Tools To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re
what is mean by scan code
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
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