General perspective transformation, Computer Graphics

Assignment Help:

General Perspective transformation w.r.t. an arbitrary center of projection

Suppose here that the COP is at C(a,b,c), as demonstrated in Figure.

By Figure, the vectors CP and CP' have the simila direction. The vector CP' is a factor of CP, which is CP'=α. CP

Hence, (x'-a)= α.(x-a)                                  z

(y'-b)= α.(y-b)

(z'-c)= α.(z-c)

1163_General Perspective Transformation.png

We know about the projection plane passing via a reference point R0(x0,y0,z0) and consisting a normal vector N= n1I+n2J+n3K, satisfies the subsequent equation:

n1.(x-x0)+n2.(y-y0)+n3.(z-z0)=0

When P'(x',y',z') lies upon this plane then we have:

n1.(x'-x0)+n2.(y'-y0)+n3.(z'-z0)=0

now substitute the value of x', y' and z' then we have:

α= (n1.(x0-a)+n2.(y0-b)+n3.(z0-c))/( n1.(x-a)+n2.(y-b)+n3.(z-c))

=((n1.x0+n2.y0+n3.z0)-(n1.a+n2.b+n3.c))/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=(d0-d1)/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=d/(n1.(x-a)+n2.(y-b)+n3.(z-c))

Currently,  d=d0-d1=  (n1.x0+n2.y0+n3.z0) - (n1.a+n2.b+n3.c)  shows  perpendicular distance from center of projection, C to the projection plane.

In order to determine the general perspective transformation matrix so we have to proceed as given here:

Translate COP, C (a, b, c) to the origin.  Now, R'0=(x0-a, y0-b, z0-c) turn sinto the reference point of the translated plane which is normal vector will remain similar.

By applying the general perspective transformation as Pper,N,R'o

Now translate the origin back to C as.

116_General Perspective Transformation 2.png

Here d = N.CR' 0 = d0 - d1 = (n1. x0 + n2. Y0 + n3.z0) - (n1.a+n2.b +n3.c)

= n1. (x0 - a) + n2. (y0 - b) + n3. (z0 - c)

And also d1 = n1.a + n2.b + n3.c


Related Discussions:- General perspective transformation

Softwares and hardwares for computer animation, Softwares and Hardwares for...

Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b

Important points about the illumination model, Important points about the i...

Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute

Introduction of polygon rendering and ray tracing method, Introduction of P...

Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje

Composite transformations - 2-d and 3-d transformations, Composite Transfor...

Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a

Computer Animation, Computer Animation The term Animation is derived fr...

Computer Animation The term Animation is derived from 'animate' that literally means 'to give life to', 'Animating' a thing implies to impart movement to something that can't m

Define the term avatars- animation, Define the term Avatars- Animation ...

Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D

Performing rotation about an axis, Performing rotation about an Axis Fo...

Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the

Important points for key frame systems - computer animation, Important poin...

Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key

Mathematics-applications for computer animation, Mathematics: There are so...

Mathematics: There are some area like Probability, combination, permutation, etc.,that can be well explained along with the help of animation, that helps in enhancing the learning

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd