General perspective transformation, Computer Graphics

Assignment Help:

General Perspective transformation w.r.t. an arbitrary center of projection

Suppose here that the COP is at C(a,b,c), as demonstrated in Figure.

By Figure, the vectors CP and CP' have the simila direction. The vector CP' is a factor of CP, which is CP'=α. CP

Hence, (x'-a)= α.(x-a)                                  z

(y'-b)= α.(y-b)

(z'-c)= α.(z-c)

1163_General Perspective Transformation.png

We know about the projection plane passing via a reference point R0(x0,y0,z0) and consisting a normal vector N= n1I+n2J+n3K, satisfies the subsequent equation:

n1.(x-x0)+n2.(y-y0)+n3.(z-z0)=0

When P'(x',y',z') lies upon this plane then we have:

n1.(x'-x0)+n2.(y'-y0)+n3.(z'-z0)=0

now substitute the value of x', y' and z' then we have:

α= (n1.(x0-a)+n2.(y0-b)+n3.(z0-c))/( n1.(x-a)+n2.(y-b)+n3.(z-c))

=((n1.x0+n2.y0+n3.z0)-(n1.a+n2.b+n3.c))/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=(d0-d1)/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=d/(n1.(x-a)+n2.(y-b)+n3.(z-c))

Currently,  d=d0-d1=  (n1.x0+n2.y0+n3.z0) - (n1.a+n2.b+n3.c)  shows  perpendicular distance from center of projection, C to the projection plane.

In order to determine the general perspective transformation matrix so we have to proceed as given here:

Translate COP, C (a, b, c) to the origin.  Now, R'0=(x0-a, y0-b, z0-c) turn sinto the reference point of the translated plane which is normal vector will remain similar.

By applying the general perspective transformation as Pper,N,R'o

Now translate the origin back to C as.

116_General Perspective Transformation 2.png

Here d = N.CR' 0 = d0 - d1 = (n1. x0 + n2. Y0 + n3.z0) - (n1.a+n2.b +n3.c)

= n1. (x0 - a) + n2. (y0 - b) + n3. (z0 - c)

And also d1 = n1.a + n2.b + n3.c


Related Discussions:- General perspective transformation

Unity, what I unity of java game?

what I unity of java game?

Classic applications of digital video, The table as given below demonstrate...

The table as given below demonstrates possible values of such parameters for classic applications of digital video. Application                  Frame rate                  Dime

Poser - software to generate computer animations, Poser - software to gener...

Poser - software to generate computer animations Poser: Poser through Curious Labs Creates 3-dimentaional complex models which you can view from any angle, distance o

Define picture composition, QUESTION 1 Assume you work as Producer for...

QUESTION 1 Assume you work as Producer for the national TV channel in Mauritius. As such, you have been requested by the Director of Production to submit a proposal in the for

Trivial acceptance case of cohen sutherland line clippings, Trivial accepta...

Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000

Phong shading or normal vector interpolation shading, Phong shading OR Norm...

Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon

Lossy audio formats, Lossy Audio Formats: These are based on sound models ...

Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.

Filling algorithm, Analise floodfill algirithm & boundryfillalgorithim

Analise floodfill algirithm & boundryfillalgorithim

Assignemt, i need help in my Engineering graphic assignment

i need help in my Engineering graphic assignment

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd