Gameplay software, JAVA Programming

Assignment Help:

Individual Assignment

Rework Asteroids to have a different gameplay

In the previous assignments, we have developed an Asteroids game. In this assignment, we are going to use the same codebase to develop a different gameplay. The inspiration for this is Osmos, in which you control a circular "ship" that moves slowly through space and bumps into enemy circles. The collision response is that the bigger circle "eats" the smaller circle. To move on one direction, the player's ship expels a tiny fragment of itself in the opposite direction. We will be exploring variants of this different gameplay in this assignment.

Please develop the code in Java Mode. Java Mode means that each class must be in a separate file. Here is some new starting code: that builds Asteroids in Java Mode.

This project is bigger than assignments 3 and 4 and will require to you think through things in advance. You can re-use the structure we have built throghout the term.

Visual Design Matters! Grades will partially depend on how the games looks.

Common Features

  Player Ship Appearance:

  • Your ship must be either a nice-looking sphere (left image above), or a nice-looking sphere with a "mouth" (middle image above), depending on variant.
  • For mouth ships, the mouth gap must be no more than 3/4 of the diameter of the ship. The middle image above shows a ship with such a mouth.
  • The mouth can be any shape. I have used a cirle in the images because it was easy to draw.
  • Mouth collision: Test if the point on the circumference is within the enemy ship's circle. The right image shows a small yellow star where the circumference point would be.

Player Ship Motion:

  • Your ship moves by expelling tiny spheres opposite to the direction of motion. As Isaac Newton said: Every action has an equal and opposite reaction.
  • The mass of the player's ship is equal to its area. Expelling small masses decreases the mass of player's ship, and thus its area.
  • Clicking the mouse left button sets the direction in which the mass is expelled. When the mouse is pressed, construct a vector from the player's ship to the mouse location.
  • The mass expelled is 1% of the mass of player's ship.
  • The expelled masses join the collection of masses floating around in the play area. That is, they become enemy ships!

There are many instances of an enemy ship in the play area. Each enemy ship interacts with all of the rest of enemy ships and the player ship.

Enemy Ship Appearance:

  • Each enemy ship is a circle.
  • Each enemy ship starts with a random area.
  • Enemy ships are red if bigger than the player's ship, and blue if smaller.

Enemy Ship Motion:

  • Each enemy ship starts with a random velocity.
  • Enemy ships drift passively.

The primary variations of this game are how the enemy ships in the scene move and respond.

Each enemy ship must be tested for collision with all other ships, including the player ship.

Required Features

  • 0 or 7 or 8 Big Mouth

?  The player ship has a "mouth". This means that the player must be able to rotate the ship.

?  The player ship eats smaller enemy ships that fall into the player ship's mouth. At least test if the circumference point falls within the enemy circle.

?  When the player ship collides with a larger enemy ship, the enemy ship slowly "eats" the player ship incrementally according to the amount of overlap between the two ships. The player ship can get eaten!

?   Enemy ships eat each other according to overlap.

All ships "loop around", as in asteroids.


Related Discussions:- Gameplay software

Code, pls telme source code for Padovan String

pls telme source code for Padovan String

Describe the concept of constructor chaining, Question: A new software ...

Question: A new software engineer has joined Axistex Ltd. The systems analyst informs him that the organisation works with different operating system. The HR department works w

Write responsibility of developer-executive -support team, Write responsibi...

Write responsibilities of the followings 1. Developer a) Module level design. b) Coding c) Unit testing 2. Executive Team a) Responsible for the day to day operations. b) A

Client for nokia symbian platform, Project Description: I need Team spea...

Project Description: I need Team speak 3 client for Nokia Symbian platform. Project for Nokia E72, but should work on all Java/Symbian mobiles. Feature list should include

Give an example for using getter methods, Give an example for Using Getter ...

Give an example for Using Getter Methods ? class CarTest6 { public static void main(String args[]) { Car c = new Car(); c.setLicensePlate("New York A45 636"); c.setMa

Which is better to store data as attributes or as elements? , A question ri...

A question rising in the mind of XML/DTD designers is whether to model and encode retain information using an attribute, or alternatively, using an element. 1. Using  an  elemen

#, Consider the following code? What input is needed for x in order for the...

Consider the following code? What input is needed for x in order for the sum variable that is output at the end of the code to be 12 ? (In other words: what do I need to make X be

Instance of a SyntaxTree object is null. I don''t know why.?, I have been w...

I have been working on my compiler''s parser now. And for some reason i cant make my parse tree printer to work. SyntaxTree keeps on showing as null when i invoke the print() metho

Use the constructor, Can we use the constructor, instead of init(), to init...

Can we use the constructor, instead of init(), to initialize servlet? Ans) Yes. Of course you can use the constructor instead of init(). There's nothing to stop you. But you sho

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd