Gameplay software, JAVA Programming

Assignment Help:

Individual Assignment

Rework Asteroids to have a different gameplay

In the previous assignments, we have developed an Asteroids game. In this assignment, we are going to use the same codebase to develop a different gameplay. The inspiration for this is Osmos, in which you control a circular "ship" that moves slowly through space and bumps into enemy circles. The collision response is that the bigger circle "eats" the smaller circle. To move on one direction, the player's ship expels a tiny fragment of itself in the opposite direction. We will be exploring variants of this different gameplay in this assignment.

Please develop the code in Java Mode. Java Mode means that each class must be in a separate file. Here is some new starting code: that builds Asteroids in Java Mode.

This project is bigger than assignments 3 and 4 and will require to you think through things in advance. You can re-use the structure we have built throghout the term.

Visual Design Matters! Grades will partially depend on how the games looks.

Common Features

  Player Ship Appearance:

  • Your ship must be either a nice-looking sphere (left image above), or a nice-looking sphere with a "mouth" (middle image above), depending on variant.
  • For mouth ships, the mouth gap must be no more than 3/4 of the diameter of the ship. The middle image above shows a ship with such a mouth.
  • The mouth can be any shape. I have used a cirle in the images because it was easy to draw.
  • Mouth collision: Test if the point on the circumference is within the enemy ship's circle. The right image shows a small yellow star where the circumference point would be.

Player Ship Motion:

  • Your ship moves by expelling tiny spheres opposite to the direction of motion. As Isaac Newton said: Every action has an equal and opposite reaction.
  • The mass of the player's ship is equal to its area. Expelling small masses decreases the mass of player's ship, and thus its area.
  • Clicking the mouse left button sets the direction in which the mass is expelled. When the mouse is pressed, construct a vector from the player's ship to the mouse location.
  • The mass expelled is 1% of the mass of player's ship.
  • The expelled masses join the collection of masses floating around in the play area. That is, they become enemy ships!

There are many instances of an enemy ship in the play area. Each enemy ship interacts with all of the rest of enemy ships and the player ship.

Enemy Ship Appearance:

  • Each enemy ship is a circle.
  • Each enemy ship starts with a random area.
  • Enemy ships are red if bigger than the player's ship, and blue if smaller.

Enemy Ship Motion:

  • Each enemy ship starts with a random velocity.
  • Enemy ships drift passively.

The primary variations of this game are how the enemy ships in the scene move and respond.

Each enemy ship must be tested for collision with all other ships, including the player ship.

Required Features

  • 0 or 7 or 8 Big Mouth

?  The player ship has a "mouth". This means that the player must be able to rotate the ship.

?  The player ship eats smaller enemy ships that fall into the player ship's mouth. At least test if the circumference point falls within the enemy circle.

?  When the player ship collides with a larger enemy ship, the enemy ship slowly "eats" the player ship incrementally according to the amount of overlap between the two ships. The player ship can get eaten!

?   Enemy ships eat each other according to overlap.

All ships "loop around", as in asteroids.


Related Discussions:- Gameplay software

Jsf framework compare with the struts framework, Struts framework ...

Struts framework                            J a v a Server Faces More matured since Struts has been started for a few years. It has got var

Use of unicastremoteobject in rmi, What is the use of UnicastRemoteObject i...

What is the use of UnicastRemoteObject in RMI? Ans) The UnicastRemoteObject class gives support for point-to-point active object references using TCP streams. Objects that need

How to draw polygons in java, How to draw Polygons in java? In Java rec...

How to draw Polygons in java? In Java rectangles are defined through the position of their upper left hand corner, their height, and their width. Therefore it is implicitly sup

Three ways in which a thread can enter the waiting state, What are three wa...

What are three ways in which a thread can enter the waiting state ?

What is a socket in java networking and rmi, A socket is one end-point of a...

A socket is one end-point of a two-way communication link among two programs running on the network. A socket is bound to a port number so that the TCP layer can recognize the appl

Explain switch statement in java language, Explain switch statement in java...

Explain switch statement in java language? Switch statements are shorthands for a certain type of if statement. It is not common to see a stack of if statements all related

1. Create a text file (you can name it sales.txt) that conta, 1. Create a t...

1. Create a text file (you can name it sales.txt) that contains in each line the daily sales of a company for a whole month. Then write a Java application that: a. asks the user fo

Create a graphical reverse polish notation calculator, In this assignment y...

In this assignment you will create a graphical reverse polish notation calculator using a stack data structure.  A reverse polish notation calculator allows you to perform chain ca

What is role of action class, An Action Class performs a role of an adapter...

An Action Class performs a role of an adapter among the contents of an incoming HTTP request and the corresponding business logic that should be implemented to process this request

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd