Functions of hand-held pointer and tablet, Computer Graphics

Assignment Help:

The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions:

(i)  For choosing positions on a drawing or on a menu on the screen through moving the stylus on the tablet, in a sense utilizing the stylus and tablet as pen on the paper.

(ii) For giving a command or to input a parameter through pressing the stylus at particular pre-programmed locations of a menu on the tablet.

(iii) For digitizing the location on a map or drawing placed upon the tablet along with the stylus or puck.

 


Related Discussions:- Functions of hand-held pointer and tablet

Advertising-applications for computer animation, Advertising: One of the m...

Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli

Ray casting - polygon rendering and ray tracing methods, Ray Casting -polyg...

Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of

Panning and zooning, what is zooming and panning in computer graph please e...

what is zooming and panning in computer graph please explan??

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Serial line db9 connector, Main Objectives of this connector is to allow fu...

Main Objectives of this connector is to allow full duplex communication between peripherals that uses such connector such PIC Demo board, ICD2 Debugger etc. The RS32 connector pin

Illustration of bezier curves - modeling and rendering, To prove ‾P (1) = p...

To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1

Devi, Explain the 3d transformations

Explain the 3d transformations

Math, what is the numerical numbers

what is the numerical numbers

Line generation algorithms - graphic primitives, Line Generation Algorithms...

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd