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The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions:
(i) For choosing positions on a drawing or on a menu on the screen through moving the stylus on the tablet, in a sense utilizing the stylus and tablet as pen on the paper.
(ii) For giving a command or to input a parameter through pressing the stylus at particular pre-programmed locations of a menu on the tablet.
(iii) For digitizing the location on a map or drawing placed upon the tablet along with the stylus or puck.
explain about raster in cg
Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po
There are mostly two kinds of Video Tele Conference systems: 1) Desktop systems are add-ons to normal PC's, transforming them in Video Tele Conference devices. A range of variou
Film Recorders - graphics hardware It is a graphical output device for transferring digital images to photographic films. The easiest film recorders classically work through
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines. Using an array imposes severe limitati
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
Definition of Computer Animation A time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence, the visual modifies could be incorporated
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc
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