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The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions:
(i) For choosing positions on a drawing or on a menu on the screen through moving the stylus on the tablet, in a sense utilizing the stylus and tablet as pen on the paper.
(ii) For giving a command or to input a parameter through pressing the stylus at particular pre-programmed locations of a menu on the tablet.
(iii) For digitizing the location on a map or drawing placed upon the tablet along with the stylus or puck.
QUESTION (a) People want to know design patterns. i) What should their attitude be about design patterns? ii) How can people use design patterns to do a better job?
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0 c) Draw the projection of unit cube for all transfor
Q. What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c
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What are the different types of parallel projections? The parallel projections are basically divided into two types, depending on the relation among the direction of projectio
Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,
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