frame, Computer Graphics

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what is frame buffer

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Traditional animation techniques , Traditional Animation techniques as: ...

Traditional Animation techniques as: 1) Key Frames                        2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]

Transformation, Define transformation. Explain all basic transformation

Define transformation. Explain all basic transformation

Line drawing - points and lines, Line Drawing - Points and lines Line ...

Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Important points about the bezier curves, Important points about the bezier...

Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0

Projections - viewing transformation, Projections - Viewing Transformation ...

Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed

Achieve a perspective projection on the plane of unit cube, Achieve a persp...

Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01:  currently c

High level techniques - motion specification, High Level Techniques (Motion...

High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o

Explain reflection, What is reflection?  The reflection is actually the...

What is reflection?  The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.

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