frame, Computer Graphics

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what is frame buffer

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Z-buffer, describe z-buffer algorithm removing hidden surface

describe z-buffer algorithm removing hidden surface

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

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