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For orthographic parallel projection:
glOrtho(left, right, bottom, top, near, far);
glOrtho2D(left, right, bottom, top);
Here left, right define the x-direction extents, bottom, top define y-direction extents and near, far define the z-direction extents of the view volume. gluOrtho2D is exactly like glOrtho, but with near = -1 and far = 1. That is, gluOrtho2D views points that have z-value between -1 and 1. Usually, gluOrtho2D is used when drawing two-dimensional figures that lie in the xy-plane, with z = 0.
Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations
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State whether the following statements are true or false. Give reasons/examples to justify your answer. a) Cavalier projection is a parallel projection. b) Angles are not
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