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For orthographic parallel projection:
glOrtho(left, right, bottom, top, near, far);
glOrtho2D(left, right, bottom, top);
Here left, right define the x-direction extents, bottom, top define y-direction extents and near, far define the z-direction extents of the view volume. gluOrtho2D is exactly like glOrtho, but with near = -1 and far = 1. That is, gluOrtho2D views points that have z-value between -1 and 1. Usually, gluOrtho2D is used when drawing two-dimensional figures that lie in the xy-plane, with z = 0.
what is motion specification?
Question : (a) What do you meant by "solo a layer " in Adobe After Effects. Explain briefly how would you perform it. (b) Briefly explain the importance of an adjustment lay
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Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
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Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
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