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For orthographic parallel projection:
glOrtho(left, right, bottom, top, near, far);
glOrtho2D(left, right, bottom, top);
Here left, right define the x-direction extents, bottom, top define y-direction extents and near, far define the z-direction extents of the view volume. gluOrtho2D is exactly like glOrtho, but with near = -1 and far = 1. That is, gluOrtho2D views points that have z-value between -1 and 1. Usually, gluOrtho2D is used when drawing two-dimensional figures that lie in the xy-plane, with z = 0.
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
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1. Implement proper exception handling mechanism for this application. 2. Display all data a. Search specific data (depending of the user selection, your application should e
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