Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Visibility. Controls should be clearly visible, so users can see the controls that are available to them. Visual feedback should also be clearly visible, so users can understand what action has been done and what effect has been achieved, and hence what needs to be done next. For example, car indicators are often activated by lifting up or pressing down a stalk attached to the steering wheel. In some cars this stalk is partially obscured by the steering wheel, which suggests the visibility of this control could be improved. However, this is usually acceptable to drivers because most car dashboards are designed in this way, so drivers can apply their knowledge of other cars in order to overcome this problem- this is an example of consistency. In my car there are two warning lights which indicate whether the right or the left indicators are flashing. These are clearly visible to the driver, as they are at the centre of the dashboard, in frontofthe driver'sseat. In complex interactive products it is often difficult to achieve good visibility for all of the controls and visual feedback, because there are too many controls and too much information. In such circumstances it is necessary to prioritise based upon user needs, and give the most important the best visibility. For example, in my car, the low-oil warning light is clearly visible, but the lever to open the petrol cap is hidden away on the floor beside the driver'sseat. Feedback. This is the information sent back to the user to confirm what action has been done and what result has been accomplished. Feedback can be visual (e.g. text on a display, flashing alert messages), auditory (e.g. beeps, bells or other noises such as key clicks as you press keys on a keypad or keyboard) or tactile (e.g. a button can be felt to move as it is pressed). The better the feedback, the easier it is to perceive what is happening and hence interact with the device.Constraints. Constraints are ways of restricting the kind of interaction that can take place at a given moment. For example, when menu options are greyed out they cannot be selected or the steering column of a car restricts the movement of the steering wheel so it can only be rotated.Effective constraints can help guide users through the interaction, helping them to avoid errors. Consistency. This is where a user interface is designed to follow certain rules, such as always selecting objects by clicking the left mouse button or always having the Help menu at the right-hand end of the menu bar.There are different types of consistency. For example, internal consistency means the user interface is consistent within itself. For example, on the dashboard of a particular car, every warning light would be red, as opposed to some being red and others being yellow. In contrast, external consistency means the user interface is consistent with the external world. For example, on the dashboard of a particular car, the icon used to indicate that the fog lights are on is the same icon used throughout the whole range of cars produced by the same manufacturer. Consistency often helps make user interfaces easier to learn and user errors less likely.
Q. Explain Call and Return Statements? CALL: CALL X Procedure Call to procedure/function named X CALL instruction causes the following to happen: 1. Decre
Hardware Cost It refers to the cost involved in the execution of an interconnection network. It consists of the cost of switches, connectors, , arbiter unit, interface logic an
Model-View-Controller (MVC) is a design pattern in which "the user input, the modelling of the external world and the visual feedback to the user are explicitly splitted and handle
Q. What is typical storage hierarchy? A typical storage hierarchy is displayed in Figure above. Though Figure shows only block diagram however it includes storage hierarchy:
Vector Processing A vector is an ordered set of the similar type of scalar data items. The scalar item can be a floating point number, a logical value or an integer. Vector pr
Conversion of the decimal number 82.67 into Hexadecimal ? Ans. (1010010.10101011) 2 is the binary equivalent of decimal number 82.67. Now convert each 4-bit binary into an equ
Question: (a) Comment on the general structure of the IAS Computer, illustrate your answer using a diagram. (b) (i) Define CPU time. (a) (ii) A program runs in 10
Question 1 Give a brief explanation on message oriented middleware Question 2 Describe Distributed object model Question 3 Explain File systems in a distributed computing Env
Q. Instruction per cycle in RISC? One instruction per cycle: A machine cycle is total time taken to fetch two operands from registers perform ALU operation on them and store re
Suppose that your team is then asked to expand the system. The publisher now wishes to make other computer science publications. As a team member, you are asked to make a class tha
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd