Find the normalization transformation, Computer Graphics

Assignment Help:

Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the viewport.

2190_Find the normalization transformation 1.png

Figure: Example Transformations

Currently, we observe that the window edges are not parallel to the coordinate axes. Consequently we will first rotate the window regarding W hence it is aligned along with the axes.

Now, tan α= (3 -1)/(5-1) = 1/2

⇒ Sin α =    1 /√5;   Cos α = 2/√5

Now, we are rotating the rectangle in clockwise direction. Consequently α is negative which is, - α.

The rotation matrix about W (1, 1):

550_Find the normalization transformation 2.png

[TR.θ]W =

945_Find the normalization transformation 3.png

The x extent of the rotated window is the length of WX:

√(42 + 22) = 2√5

As same, the y extent is length of WZ that is,

√ (12 + 22) =   √5

For scaling the rotated window to the normalized viewport we calculate sx and sy as,

 sx = (viewport x extent)/(window x extent)= 1/2√5

sy = (viewport y  extent)/(window y extent) =   1/√5

925_Find the normalization transformation 4.png

As in expression (1), the common form of transformation matrix showing mapping of a window to a viewport:

[T] =

Within this problem [T] may be termed as N as this is a case of normalization transformation with,

xwmin = 1                        xvmin = 0

ywmin = 1                        yvmin = 0

 sx = 1/2√5      

 sy =  1/√5

Via substituting the above values in [T] which is N:

N =

1677_Find the normalization transformation 5.png

Here, we compose the rotation and transformation N to determine the needed viewing transformation NR.

 NR = N [TR.θ]W =

2096_Find the normalization transformation 6.png


Related Discussions:- Find the normalization transformation

Gourand shading or intensity interpolation scheme, Gourand shading OR Inten...

Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po

Interactive 3d computer graphics, Describe interactive model of computer gr...

Describe interactive model of computer graphics and application areas of interactive computer graphics.

Object space - approaches for visible surface determination, Object Space -...

Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin

Positive accelerations - computer animation, Positive Accelerations - Compu...

Positive Accelerations - Computer Animation So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in th

Common principles of ray tracing, Common Principles of Ray Tracing Bas...

Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:  a

Important points about types of light resources, Important points about Ty...

Important points about Types of light resources - illumination model Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object

Three dimensional transformations, Three Dimensional Transformations A ...

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd