Find the normalization transformation, Computer Graphics

Assignment Help:

Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the viewport.

2190_Find the normalization transformation 1.png

Figure: Example Transformations

Currently, we observe that the window edges are not parallel to the coordinate axes. Consequently we will first rotate the window regarding W hence it is aligned along with the axes.

Now, tan α= (3 -1)/(5-1) = 1/2

⇒ Sin α =    1 /√5;   Cos α = 2/√5

Now, we are rotating the rectangle in clockwise direction. Consequently α is negative which is, - α.

The rotation matrix about W (1, 1):

550_Find the normalization transformation 2.png

[TR.θ]W =

945_Find the normalization transformation 3.png

The x extent of the rotated window is the length of WX:

√(42 + 22) = 2√5

As same, the y extent is length of WZ that is,

√ (12 + 22) =   √5

For scaling the rotated window to the normalized viewport we calculate sx and sy as,

 sx = (viewport x extent)/(window x extent)= 1/2√5

sy = (viewport y  extent)/(window y extent) =   1/√5

925_Find the normalization transformation 4.png

As in expression (1), the common form of transformation matrix showing mapping of a window to a viewport:

[T] =

Within this problem [T] may be termed as N as this is a case of normalization transformation with,

xwmin = 1                        xvmin = 0

ywmin = 1                        yvmin = 0

 sx = 1/2√5      

 sy =  1/√5

Via substituting the above values in [T] which is N:

N =

1677_Find the normalization transformation 5.png

Here, we compose the rotation and transformation N to determine the needed viewing transformation NR.

 NR = N [TR.θ]W =

2096_Find the normalization transformation 6.png


Related Discussions:- Find the normalization transformation

Drawing, how can I draw a flower.

how can I draw a flower.

Point clipping - 2-d viewing and clipping, Point clipping - 2-d viewing and...

Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque

What are the disadvantages with the boundary representation, Disadvantages ...

Disadvantages with the Boundary Representation (i) It requires more storage than the corresponding half-space method. (ii) There is no guarantee that the object created is v

Characteristics of bitmap data, Characteristics of Bitmap Data: Bitmap dat...

Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre

Space exploration-applications for computer animation, Space Exploration: ...

Space Exploration: now, the farthest point far away from earth which the human was on the moon, although we continually want to learn more. A trip by a human to the other planet w

Character generation, Which is the most usable and frequent method to gener...

Which is the most usable and frequent method to generate a character?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd