Find the normalization transformation, Computer Graphics

Assignment Help:

Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the viewport.

2190_Find the normalization transformation 1.png

Figure: Example Transformations

Currently, we observe that the window edges are not parallel to the coordinate axes. Consequently we will first rotate the window regarding W hence it is aligned along with the axes.

Now, tan α= (3 -1)/(5-1) = 1/2

⇒ Sin α =    1 /√5;   Cos α = 2/√5

Now, we are rotating the rectangle in clockwise direction. Consequently α is negative which is, - α.

The rotation matrix about W (1, 1):

550_Find the normalization transformation 2.png

[TR.θ]W =

945_Find the normalization transformation 3.png

The x extent of the rotated window is the length of WX:

√(42 + 22) = 2√5

As same, the y extent is length of WZ that is,

√ (12 + 22) =   √5

For scaling the rotated window to the normalized viewport we calculate sx and sy as,

 sx = (viewport x extent)/(window x extent)= 1/2√5

sy = (viewport y  extent)/(window y extent) =   1/√5

925_Find the normalization transformation 4.png

As in expression (1), the common form of transformation matrix showing mapping of a window to a viewport:

[T] =

Within this problem [T] may be termed as N as this is a case of normalization transformation with,

xwmin = 1                        xvmin = 0

ywmin = 1                        yvmin = 0

 sx = 1/2√5      

 sy =  1/√5

Via substituting the above values in [T] which is N:

N =

1677_Find the normalization transformation 5.png

Here, we compose the rotation and transformation N to determine the needed viewing transformation NR.

 NR = N [TR.θ]W =

2096_Find the normalization transformation 6.png


Related Discussions:- Find the normalization transformation

Isosurface, Given arbitrary 8 values at the vertices of a cube, please draw...

Given arbitrary 8 values at the vertices of a cube, please draw the curved iso-surfaces with shading. Also, please draw the saddle point. This can be done relatively easy with phys

Applications for computer animation-physics, Normal 0 false f...

Normal 0 false false false EN-US X-NONE X-NONE

Sprite animation interactive may be non rectangular, Sprite animation inter...

Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav

Create an animated application, The purpose of this assignment is for you t...

The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative.  Here are the requirements: you

Geometric tables - polygon tables, Geometric tables - Polygon Tables ...

Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif

What is 2-dimensional transformation, 2-DIMENSIONAL TRANSFORMATION Mode...

2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling  primitives. The modeling primitives are defined in their own coordinate

Carry out a perspective projection, Consider the line segment AB in 3-Dimen...

Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd