Find out average unit normal vector at each polygon vertex, Computer Graphics

Assignment Help:

To find out average unit normal vector at each polygon vertex

At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v

1596_Find Out Average Unit Normal Vector at Each Polygon Vertex.png

Here K → 1 to n are the surfaces in contact along with the vertex v.


Related Discussions:- Find out average unit normal vector at each polygon vertex

Local illumination model - polygon rendering, Local Illumination Model - Po...

Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken

Briefly describe what you understand by smoothing, Question: (a) List a...

Question: (a) List and explain different types of lights that can be used in After Effects. (b) How is the density of dots between the boxes in a motion path related to th

Explain shannon -fano algorithm, (a) Differentiate between the following co...

(a) Differentiate between the following compression algorithm: 1. Shannon -Fano Algorithm and 2. Huffman Encoding (b) A statistical encoding algorithm is being considered

Determine the steps uses in cohen sutherland line clipping, Steps uses in t...

Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input:  x L , x R , y T , y B

Clipping and 3d primitives, Clipping and 3D Primitives This unit introd...

Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Properties of bezier curves - modeling and rendering, Properties of Bezier ...

Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda

Explain about unified memory architecture, Q. Explain about Unified Memory ...

Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction.  In this a part of main

Transformation for 3-d shearing, 2-dimensional xy-shearing transformation, ...

2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd