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To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
Q. Describe different types of parallel and perspective projection used in computer graphics.
Negative Accelerations - computer animation In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser
Subdivision of polygon Test to find out the visibility of a single surface are made through comparing surfaces that as polygons P along regarding a specified screen area A.
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Importance of Multimedia: Multimedia will help in spreading the information age to millions of teachers/learners. Today Multimedia educational computing is fastest raising markets
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Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
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