Find out average unit normal vector at each polygon vertex, Computer Graphics

Assignment Help:

To find out average unit normal vector at each polygon vertex

At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v

1596_Find Out Average Unit Normal Vector at Each Polygon Vertex.png

Here K → 1 to n are the surfaces in contact along with the vertex v.


Related Discussions:- Find out average unit normal vector at each polygon vertex

Optical character recognition software, Optical Character Recognition Softw...

Optical Character Recognition Software (OCR) Frequently, you will have printed matter and the other text to incorporate in your project although no electronic text file. Along

Reflection, What is the advantages and disadvantages of reflection ?

What is the advantages and disadvantages of reflection ?

Morphing - key frame systems, Morphing - Key Frame Systems Transformati...

Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o

What is a dot size and interdot distance, What is a dot size and interdot d...

What is a dot size and interdot distance? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.  Interdo

Define pixel and frame buffer, Define pixel and frame buffer? Pixel is ...

Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel.  Picture definition is kept in a memory area c

What is orthographic parallel projection, What is orthographic parallel pro...

What is orthographic parallel projection?  When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Production of animation , Historical and traditional methods for productio...

Historical and traditional methods for production of animation                                              Definition: Computer animation is a time depends phenome

Various cases of cohen sutherland line clippings - algorithm, Various cases...

Various cases of Cohen Sutherland Line Clippings Currently, we study how this clipping algorithm works. For the sake of simplicity we will tackle all the cases with the assist

B-spline curves - clipping and 3d primitives, B-spline curves - clipping an...

B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement.  For examp

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd