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To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
Objects - polygon rendering and ray tracing methods Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects whic
Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f
Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel
What are the advantages of electrostatic plotters? They are faster than pen plotters and very high quality printers. Recent electrostatic plotters contain a scan-conv
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec
Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou
Two Modes of Operation of Tablets Tablets typically sustain two modes of operation as: 1) Digitizer Mode: creates a one-for-one connection between screen and tablet.
MULTIMEDIA TOOLS : In this sense, we will emphasize on various tools utilized in the field of multimedia. Basic Tools: The fundamental toolset for building multimedia p
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