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To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
Mapping of a Fraction -Windowing Transformations The mapping of a fraction of a world coordinate scene to device coordinates is considered to as Viewing Transformation. In com
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
Explain depth buffer method
What is surface patch? A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter
Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
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