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To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
DDA or Digital Differential Analyzer Algorithm - Line generation algorithms From the above discussion we get that a Line drawing is accomplished through calculating intermedi
Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi
Authoring Tools Authoring tools generally refers to computer software that assists multimedia developers produce products. Authoring tools are various from computer programmi
Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,
Disadvantages of CAD - Risk of deskilling - High training costs to use packages - Can move work overseas One CAD operator can do work of 5 manual draftsmen
Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame
Axis of Rotation - Construction of a solid with a translational sweep Figure: (a) Figure (b)
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
what is ray tracing algorithm in hidden surface removal
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