Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging
write digital differntial analyzers(DDA) Algorithm
Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
Notes for Specular reflection (1) In addition to diffuse reflection, light sources produce highlights or bright spots termed as specular reflection. Such highlighting is extre
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment. Four inequalities are created using the parametric form of the line segments. Th
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd