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To find out average unit normal vector at each polygon vertex
At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v
Here K → 1 to n are the surfaces in contact along with the vertex v.
Icon Based or Event Driven Tools In such authoring systems, multimedia components and interaction cues or events are organized like objects in a structural process or framework
Dissimilarity between the Printer and the Plotter 1) Plotters print their output through moving a pen across the surface of paper's piece. It implies that plotters are lim
What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1) Improve a script or story for the animation.
The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative. Here are the requirements: you
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i) Convex polygon
Low Level Techniques or Motion Specific These techniques are utilized to control the motion of any graphic element in any animation scene completely. These techniques are also
Distinguish between uniform scaling and differential scaling? When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain
Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a
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