Find a bayesian nash equilibrium, Game Theory

Assignment Help:

In Bontemps, Louisiana there are only two places to spend time: Merlotte's bar and Fangtasia. Sookie and Eric have made plans to spend Friday night together, but they never decided where they would go. Both Sookie and Eric like each other and will not enjoy their evening if it is spent alone. However, given that they spend the evening together, Eric prefers to go to Fangtasia, and Sookie prefers to go to Merlotte's. If both Eric and Sookie go to Fangtasia, Eric gets payoff 2; if Both Eric and Sookie go to Merlotte's, Sookie gets payoff 2. Eric's payoff if both he and Sookie meet at Merlotte's (his less preferred activity) depends on how much Eric likes Sookie, represented by Eric's type e, which is known only to Eric. Similarly, if Sookie and Eric meet at Fangtasia, Sookie's payoff depends on how much she likes Eric, represented by her type, s, which is known only to her. Both players believe that the other player's type is uniformly distributed between zero and one, Pr (s < x) = Pr (e < x) = x.

735_Find a Bayesian Nash equilibrium.png

(a) Suppose that Eric believes that Sookie will go to Merlotte's if her type s is less than s and will go to Fangtasia if her type is bigger than s*.

What is the probability that Sookie will go to Merlotte's? What is the probability that she will go to Fangtasia?

(b) What is Eric's expected payoff if his type is e and he goes to Fangtasia? What is his expected payoff if he is type e and goes to Merlotte's?

(c) What is Eric's best response to Sookie's strategy? (For which values of e does he go to his preferred activity? For which values of e does he go to Sookie's preferred activity?) Explain.

(d) Find a Bayesian Nash equilibrium in which Eric goes to Fangtasia if his type e is less than e*; and Sookie goes to Merlotte's if her type s is less than s*: Assume that the equilibrium is symmetric e* = s*.

(e) For what combinations of types (s; e) do Eric and Sookie spend Friday night together? What is ironic or peculiar about your answer? (Hint: describe what would happen if Sookie and Eric both like each other a lot)


Related Discussions:- Find a bayesian nash equilibrium

Subgame , A subset or piece of a sequential game starting at some node such...

A subset or piece of a sequential game starting at some node such {that each that each} player is aware of each action of the players that moved before him at every purpose. Sub ga

Auctions, what will be the best strategy for a bidder in an auction compris...

what will be the best strategy for a bidder in an auction comprised of four bidders?

Multiunit auction, An auction during which many (more than one) things are ...

An auction during which many (more than one) things are offered for sale. Mechanisms for allocating multiple units embody discriminatory and uniform worth auctions.

Nova, how do tron legacy made?

how do tron legacy made?

Find the nash equilibria of game - bimatrix of strategies, Players 1 and 2 ...

Players 1 and 2 are bargaining over how to split one dollar. Both players simultaneously name shares they would like to keep s 1 and s 2 . Furthermore, players' choices have to be

Case study - rock-scissors-paper, Case study GAME 1 Rock-Scissors-Pap...

Case study GAME 1 Rock-Scissors-Paper This game entails playing three different versions of the children's game rock-scissors-paper. In rock-scissors-paper, two people si

Nash equilibrium, Consider a game in which player 1 chooses rows, player 2 ...

Consider a game in which player 1 chooses rows, player 2 chooses columns and player 3 chooses matrices. Only Player 3''s payoffs are given below. Show that D is not a best response

Multiple nash equilibria, The following is a payoff matrix for a non-cooper...

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is/are the Nash Equil

Draw a table representing the prisoner?s dilemma game, (a) Draw a table rep...

(a) Draw a table representing the Prisoner?s Dilemma game. (b) Give a story inspired by real life for the prisoner?s dilemma game that is di¤erent from the story about the two crim

Game:adding numbers—lose if go to 100 or over (win at 99), GAME Adding Numb...

GAME Adding Numbers—Lose If Go to 100 or Over (Win at 99)   In the second ver- sion, two players again take turns choosing a number be- tween 1 and 10 (inclusive), and a cumulati

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd