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Film - Applications for Computer Animation
Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day" and "The Abyss" have brought computer animation to a modern level in their films. Scale models are a quick and cost effectual method of creating huge alien scenes. Although animation has done only in animating fire, explosions, humans, smoke and heads made out of water.
A main part in integrating live film and the computer animation is to compose totally sure about the scale and perspective of the animations are right. The scale is significant to make the animation believable. The animators go by a huge deal of work to ensure this is right. Generally computer animation is only utilized when the scene required would be not possible or very complicated to create without it.
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
List out the merits and demerits of DVST? The merits and demerits of direct view storage tubes [DVST] are as follows It has a flat screen Refreshing of screen is
Find the normalization transformation N, which uses the rectangle W(1, 1); X(5, 3); Y(4, 5) and Z(0, 3) as a window and the normalized deice screen as viewpoint.
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
What are the various representation schemes used in three dimensional objects? Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se
Alias Wavefront - Softwares for Computer Animation Alias is one of the highest computer animation packages out there. Alias was formed by the company which used to be Alias, a
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
WHAT IS COMPUTER GRAPHICS?
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