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Film - Applications for Computer Animation
Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day" and "The Abyss" have brought computer animation to a modern level in their films. Scale models are a quick and cost effectual method of creating huge alien scenes. Although animation has done only in animating fire, explosions, humans, smoke and heads made out of water.
A main part in integrating live film and the computer animation is to compose totally sure about the scale and perspective of the animations are right. The scale is significant to make the animation believable. The animators go by a huge deal of work to ensure this is right. Generally computer animation is only utilized when the scene required would be not possible or very complicated to create without it.
Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Animation and Games - CAD and CAM In our childhood, we all have seen that the flip books of cricketers that came free with some soft drink and where some pictures of similar p
Transformation for parallel projection Parallel projections is also termed as Orthographic projection, are projections into one of the coordinate planes as x = 0, y = 0 or z
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom
example for desigining animation sequence
side-effect of scan-conversion
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