Filled-area primitives - output primitives, Computer Graphics

Assignment Help:

Filled-Area Primitives 

Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill the given bounded and closed region with a single color/multiple colors or with some fill pattern.  You will find later that almost all types of curves/surfaces are approximated by polylines/polygonal surfaces for the purposes of scan conversion.  Therefore, polygon fill algorithms are extensively used in applications involved in 2D geometry processing or, in scan converting surface patches with polygonal surface approximation.  This section deals with some of the important and most common algorithms being used for defining and implementing filled area primitives.


Related Discussions:- Filled-area primitives - output primitives

Important points for key frame systems - computer animation, Important poin...

Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key

Archeology-applications for computer animation, Archeology: along with the...

Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we

Image - based rendering, Explore and understand light field. Checking out o...

Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.

Seed fill algorithm - output primitives, Seed fill algorithm A seed fil...

Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed

Side effects due to scan conversion, What are the side effects due to scan ...

What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion)   Scan conversion is essentially a syst

Ambient reflection-polygon rendering & ray tracing methods , Ambient Reflec...

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Text generation and character generation techniques, Write short notes on T...

Write short notes on Text generation.   OR Character Generation Techniques  Character Generation Techniques   Two different representations are used for storing computer fon

Bezier curve, Q. What is a Bezier Curve? What are blending function? Write ...

Q. What is a Bezier Curve? What are blending function? Write an algorithm for generating Bezier Curves. A curve which has the following properties is called Bezier Curve: 1. A

Important notes for negative accelerations, Important Notes for Negative Ac...

Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne

Multiple channels, Multiple Channels: As the 1990s, movie theatres have up...

Multiple Channels: As the 1990s, movie theatres have upgraded their sound systems to surround sound systems which carry more than two channels. The most well liked illustrations a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd