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A method by that players assume that the methods of their opponents are randomly chosen from some unknown stationary distribution. In every amount, a player selects her best response to the historical frequency of actions of her opponents. the method was initial noted by Julia Robinson who conjointly noted that the method converges to the equilibrium for two-player zero add games. whereas the method doesn't invariably converge in different settings, it's known that if it converges, then the purpose of convergence may be a Nash equilibrium of the sport.
One of the foremost common assumptions created in game theory (along with common information of rationality). In its mildest kind, rationality implies that each player is motivated
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This is Case of Competitive Games. Player 2 L R Player 1 L (60,40) (70,30) R (65,35) (60,40) Are either have dominant st
Computer Game Zenda This game was invented by James Andreoni and Hal Varian; see their article, "Pre-Play Contracting in the Prisoners 'Dilemma".The paper also contains some co
A pure strategy defines a selected move or action that a player can follow in each potential attainable state of affairs in a very game. Such moves might not be random, or drawn fr
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