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Explanation of light source by a luminance
Explanation of any light source by a luminance the factors identified as: Light source explained by a luminance
1) All color as r-red, g-green, b-blue is explained separately
2) I = [Ir Ig Ib]T ; here I for intensity that is the number of photons incident on a surface in exact time duration.
At this time, the interaction of light and the surface beneath exposure contributes to several optical phenomena as reflection, refraction, diffraction, dispersion, scattering, and so on.
List out the various Text clipping? All-or-none string clipping -if all of the string is inside a clip window, keep it or else discards. All-or-none character clipping - disca
Distinguish between uniform scaling and differential scaling? When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Explain Positioning Techniques in computer Graphics in detail
working of crt
Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
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