Explain what the term blocking means in animation, Computer Graphics

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Question 1:

(a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA.

(b) List clearly the steps involved in setting up a MAYA scene for render using Final Gathering & Global Illumination.

Question 2:

(a) Explain what you understand by ‘Image Based lighting' system and how is it different from 3 Points Lighting system.

(b) List clearly all the steps involved in setting up a MAYA scene for Image Based Lighting.

Question 3:

(a) Using an illustrative approach list and describes two Principles of Animation and explain why you would use those two principles in your
animation.

(b) Explain what the term ‘Blocking' means in animation. State clearly the steps involved in ‘Blocking' an animation in MAYA.

Question 4:

(a) Explain clearly the use of

i) Planar Mapping
ii) Spherical Mapping
iii) Cylindrical Mapping

(b) Explain what is meant by ‘Unfolding' an object in MAYA and list the steps involved in texturing an object in MAYA using an image created in Photoshop as texture.

Question 5:

(a) What are the main differences between using Parent objects and using Constraint objects? In what kind of situation will you use the Constraint method over Parent?

(b) What are the modeling principles that you need to consider before starting a 3D Model in MAYA?


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