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Explain the process of making of LCD
An LCD is made with either a passive matrix or an active matrix (a polysilicate layerprovides thin film transistors at each pixel, allowing direct pixel access and constantillumination) display grid. The active matrix LCD is also known as a thin film transistor(TFT) display. The passive matrix LCD has a grid of conductors with pixels located ateach intersection in the grid. A current is sent across two conductors on the grid tocontrol the light for any pixel. An active matrix has a transistor located at each pixelintersection, requiring less current to control the luminance of a pixel. For this reason, thecurrent in an active matrix display can be switched on and off more frequently,improving the screen refresh time. For example, mouse will appear to move moresmoothly across the screen.
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
Question: Suppose we have a video monitor with a display area measuring 12.8 inches across and 9.6 inches high. If the resolution is 1024 by 768 and the aspect ratio is 1, what is
Types of Refresh Monitors - Raster Scan and Random Scan There are two types of refresh monitors, i.e. the Raster Scan and Random Scan that will be illustrated separately.
B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement. For examp
Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
Windowing Transformations - Raster Graphics and Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be
Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
Rotation about an arbitrary axis Rotation about an arbitrary axis is a composition of several rotations and translation operations. What you need to do is the following: a)
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